Add a SDL 3 platform layer #68
Labels
Enhancement
New feature or request
Graphics
Portability
Porting the game away from 32-bit Windows
~≤0.66 pushes
Projected number of pushes needed. Might turn out to get more expensive!
It's going to be the future, cleans up the API in a few particularly annoying places, and adds a Vulkan backend to the 2D rendering API. I still went with SDL 2 for the Linux port because:
Due to the sweeping API changes between SDL 2 and 3, this will probably involve lots of code duplication…
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