Build the SCL compiler for all supported platforms #46
Labels
Enhancement
New feature or request
Modding
Portability
Porting the game away from 32-bit Windows
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
Just like with the map editor, I've been completely ignoring the contents of the
SCLC/
directory so far. This one's mostly standard C code though, with just a few Windows types. We might as well make it fully cross-platform once we start looking at it.The text was updated successfully, but these errors were encountered: