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Separate from #40 because DxWnd exists and makes this technically optional. 😛 This issue is about the basic and rather simple SDL implementation, since SDL can easily handle all of these features; the hypothetical and unknowingly more difficult DirectDraw backport is tracked in #7.
Windowed mode with arbitrary integer scaling up to the screen resolution
Fake fullscreen
True, mode-changing fullscreen (probably optional in this day and age)
Separate from #40 because DxWnd exists and makes this technically optional. 😛 This issue is about the basic and rather simple SDL implementation, since SDL can easily handle all of these features; the hypothetical and unknowingly more difficult DirectDraw backport is tracked in #7.
Depends on #34 and #40.
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