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Sakuratsu (New Shuttle) #2029
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Sakuratsu (New Shuttle) #2029
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adds sakuratsu to shipyard for 75000, its a medium sized ship that can do some basic salvage, and has equipment to accept tech disks (and choose research).
redid all the decals, replaced salvage techfab with a ore box
Oh shit i forgot i used forbidden high capacity APCs on this thing i'll replace it when i get home |
fixed APCs being highcap
alright fixed the APCs |
Very cool looking, I'll review this this weekend. |
Woohoo |
Hi! I spotted that the weekend had come and gone so I figured a walkthrough from just some person of no importance might be nice. I spotted a few things that I think you might want to look at before chatting with Magnus. It might help smooth things out. This is not everything. But it's a good start. First impressions: Nice profile. Looks cool. Engineering room: Atmos room: Cockpit: Berth: General walkthrough concerns: Guidebook
The ship appears to be designed for science in some capacity but has no infrastructure to support science. Are people meant to purchase science kits? I'm not sure what the design goal is there or how players are meant to accomplish those specific goals. The ship has a lot of side nooks and crannies that are slightly oddly assigned. Rooms that seem designed to hold a charger, or a large number of beds in one space. It might be worth considering how to differentiate those spaces to give them more character or purpose. This ship has so many suits, chargers and other oddities mapped. I'm not sure if they're all going to be that useful. Air alarms should generally be accessible when possible. It makes me a bit worried when I buy a ship and the doors don't work because APCs are missing, wires are absent and generators aren't on. It could just be that this version had a hiccup or two, but I think it would be worth doing a few laps around your ship with the map initiated and in person to feel things out. |
noted also about the air alarms accessibility thing i've already kinda tried to make them as accessible as i could |
also im used to just squeezing air and fire alarms everywhere i can i'll fix it though and i'll probably make that mystery atmos room suit storage stuff |
Sure sure. I'm just me. I would suggest going through that list over the week and I can take another look next weekend if you would like another glance from a fellow contributor. |
also i removed all the science stuff, its just a autolathe and salvage techfab now, no R&D computer or server or protolathe or circuit printer, so i'll lower the price and shit to compensate for that |
…lot of problems in general, also removed the protolathe, salvage vendor, and circuit imprinter
Give your ship a few more physical tours and make adjustments as you find appropriate. I'll promise you another look this Friday or Saturday. Take the week to make passes, sleep on it, and pass again. Some new things might pop up each time : ) |
you got quick suggestions you can throw before i start doing that? |
Just the list I posted earlier and to chat in the ships and mapping channel I suppose : ) |
About the PR
adds sakuratsu to shipyard for 62500, its a medium sized ship that can do some basic salvage, and has some space to add more machines.
Why / Balance
i wanted to make a ship, and i can only think of like one medium sized salv ship
How to test
Media
Requirements
Changelog
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