Releases: nelbok/eno-creator
Small fixes
Major update
We have now eno repo so that you can use it in your project as a SDK.
We don't use Qt 3D anymore, Qt Quick 3D give us what we need for now.
- Eno Creator use now Qt Quick 3D instead of Qt 3D for the preview (Shadows and so on)
- Added opacity in Material
- Updated Texture
- Memory optimization
- Optimization option for Wavefront export and 3D preview (less faces)
- Bug fixes
Texture support
Finally, we have textures included in Eno, we have differences between Eno Creator and Eno Viewer, it is normal, Qt3D and QtQuick3D don't work the same.
With the Wavefront OBJ, we tested the final file in Blender, it looks great as intended.
- Added Project and Texture tabs next to Material Tab
- Shadows have been fixed
- Controller for mobile
- Improved performance
Undo Redo
It is finally its time! The undo redo! Or how to avoid making a mistake. It is somehow a big feature when you are editing things right?
- Now you can undo or redo the actions you did
- For the viewer, you can finally load files
- The recent files also came with this release
- Some minor features like icons or shortcuts that could help you (QoL)
Android support
We reworked a lot once again, this time, it was to have an App on mobile.
- Eno Viewer allows you to deploy on Android mobile using QtQuick
- It was sometimes annoying to not have the possibility to save the current directory for your project, now, we have a Preferences window
- As we have now a Preferences window, we added more features like shortcuts, now you can use 1,2,3,4 to change the current tool
- Again optimization... More coming soon
Optimization
We don't add new features for now. But we have a lot of optimizations.
- 3D Rendering has been optimized for big projects
- The application doesn't freeze anymore when saving or loading files, you have now a dialog with a progress bar and the possibility to cancel the action
- Optimized Wavefront file, we removed a lot of hidden triangles. In plains example case, we had more than 90% optimization
Material incoming!
Well, well, what's new?
Material, yes, actually it is a simple material with only the diffuse color. Soon, we will have more settings like texture, transparency and so on.
Others fixes or improvements:
- Bounding box editable
- New sample: harbor
- Boosted performance after closing the 3D view
Otherwise, the old files can't be opened anymore but for the future version, there are now a versioning, so that we don't have to need to recreate at each version.
The next version will include these issues
Here again!
The first real release, it works on Qt5 on Windows / Linux platform, not sure if it works on macOS.
The next steps will be:
- File optimization: Actually, each cube are drawn but we can minimize them and exclude those that are hidden by others cubes
- Materials: I don't know actually what I can put it that and I will try to put a texture for now
- Threads: Well, If you have a big file, the program will be stuck while it is working on the save
Again, if you want to help me, you can!