Releases: nblockbuster/D2StaticExtractor
DSE v3.0.0-beta.bubble_zone.1
Loadzones
It does them.
(Sort of)
ok tho for real:
Changes
- Loadzones supported.
- Exports dynamic empty maps for dynamic objects.
How to use
Usage is the same, but instead of -i, use -d and then the hash of a bubble.
I cant get the names yet, but here's a full list of all hashes that can be input afaik.
Things to fix (so far)
- In-model vertex positions (not sure how yet, but some weird math)
- Vertex Normals (still)
- UVs (still)
- Split and identify what parts of the mesh use what material
- Apply materials to objects
- Export textures per-loadzone
Windows Defender
I dont know why windows defender is claiming that only the .rar is a virus, you can check the source yourself, but its not flagging the exe or anything
Here's a virustotal run for the exe
And one for the rar
If you're having trouble downloading it, just download the exe and use files from a previous version's rar.
Notes
I still dont recommend using this for any art, but if you reaalllly want to for some reason, i guess just extract the model with the non-loadzone version so you can get textures
DSE v2.0.1-beta.lc.2
Changes/Improvements
- LOD culling may actually work, and should split into separate models (possibly by material too!)
- uvs possibly more broken?
- doesnt apply scale twice
Only download exe if you only need to update from a previous version!
DSE v2.0.1-beta.lc.1
Changes
- Batch export properly works
- Lod culling might work
Full Changelog: v2.0.1-alpha.lodculling.1...v2.0.1-beta.lc1.1
DSE v2.0.1-alpha.lodculling.1
This is very experimental, and may stop working at any time.
Note: this may also cut off parts of models, and this does leave loose verts.
DSE v2.0.1-alpha.2
Changes
- Batch export fixed.
- Remove accidentally uncommented LOD culling testing.
DSE v2.0.1-alpha.refactor.1
THIS DOES NOT CULL LODS
DSE v2.0.0-alpha.2
Fixed a simple issue causing faces to not be exported.
DSE v2.0.0-alpha.1
Major Changes
- Supports Destiny 2 versions 4.0.0.1+
Minor Changes
- Updated to Oodle 9.
- Fixed Materials.
- UVs are now slightly more correct.
Full Changelog: v1.0.4.1...v2.0.0-alpha.1
DSE v1.0.4.1
What's Changed
- Batch export fixed
- Tried to fix (again) models with different types of faces being exported weirdly
Full Changelog: v1.0.4...v1.0.4.1
DSE v1.0.4
What's Changed
- Disabled debug printing and and issue with large models. by @nblockbuster in #4
- Fixed (usually large) models that use 32 bit indices with being read improperly. (Thanks Falling93 for catching it!)
Full Changelog: v1.0.0.3...v1.0.4