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This repository has been archived by the owner on Jun 26, 2024. It is now read-only.

Releases: nblockbuster/D2StaticExtractor

DSE v3.0.0-beta.bubble_zone.1

21 Jun 23:21
v3.0.0-beta.bubble_zone.1
25a12eb
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Pre-release

Loadzones

It does them.
(Sort of)
ok tho for real:

Changes

  • Loadzones supported.
  • Exports dynamic empty maps for dynamic objects.

How to use

Usage is the same, but instead of -i, use -d and then the hash of a bubble.
I cant get the names yet, but here's a full list of all hashes that can be input afaik.

Things to fix (so far)

  • In-model vertex positions (not sure how yet, but some weird math)
  • Vertex Normals (still)
  • UVs (still)
  • Split and identify what parts of the mesh use what material
  • Apply materials to objects
  • Export textures per-loadzone

Windows Defender

I dont know why windows defender is claiming that only the .rar is a virus, you can check the source yourself, but its not flagging the exe or anything
Here's a virustotal run for the exe
And one for the rar
If you're having trouble downloading it, just download the exe and use files from a previous version's rar.

Notes

I still dont recommend using this for any art, but if you reaalllly want to for some reason, i guess just extract the model with the non-loadzone version so you can get textures

DSE v2.0.1-beta.lc.2

11 Jun 03:11
v2.0.1-beta.lc.2
61abab4
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Changes/Improvements

  • LOD culling may actually work, and should split into separate models (possibly by material too!)
  • uvs possibly more broken?
  • doesnt apply scale twice

Only download exe if you only need to update from a previous version!

DSE v2.0.1-beta.lc.1

30 Mar 15:47
v2.0.1-beta.lc1.1
7eef494
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DSE v2.0.1-beta.lc.1 Pre-release
Pre-release

Changes

  • Batch export properly works
  • Lod culling might work

Full Changelog: v2.0.1-alpha.lodculling.1...v2.0.1-beta.lc1.1

DSE v2.0.1-alpha.lodculling.1

16 Mar 05:06
v2.0.1-alpha.lodculling.1
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This is very experimental, and may stop working at any time.

Note: this may also cut off parts of models, and this does leave loose verts.

DSE v2.0.1-alpha.2

15 Mar 08:09
v2.0.1-alpha.2
bcd80af
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DSE v2.0.1-alpha.2 Pre-release
Pre-release

Changes

  • Batch export fixed.
  • Remove accidentally uncommented LOD culling testing.

DSE v2.0.1-alpha.refactor.1

14 Mar 23:40
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Pre-release

THIS DOES NOT CULL LODS

DSE v2.0.0-alpha.2

14 Mar 21:39
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DSE v2.0.0-alpha.2 Pre-release
Pre-release

Fixed a simple issue causing faces to not be exported.

DSE v2.0.0-alpha.1

13 Mar 21:35
7d7dc66
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DSE v2.0.0-alpha.1 Pre-release
Pre-release

Major Changes

  • Supports Destiny 2 versions 4.0.0.1+

Minor Changes

  • Updated to Oodle 9.
  • Fixed Materials.
  • UVs are now slightly more correct.

Full Changelog: v1.0.4.1...v2.0.0-alpha.1

DSE v1.0.4.1

21 Feb 22:13
96e7f9a
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What's Changed

  • Batch export fixed
  • Tried to fix (again) models with different types of faces being exported weirdly
    Full Changelog: v1.0.4...v1.0.4.1

DSE v1.0.4

21 Feb 05:44
e70b6f8
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What's Changed

  • Disabled debug printing and and issue with large models. by @nblockbuster in #4
  • Fixed (usually large) models that use 32 bit indices with being read improperly. (Thanks Falling93 for catching it!)

Full Changelog: v1.0.0.3...v1.0.4