Game programming experiments using SDL 2.0.
Ultimata is a project to build a simple two-dimensional role-playing game, drawing great influence from Tibia and the Final Fantasy series.
For more information about SDL, visit http://www.libsdl.org
The following command was set on this repository to eliminate the files from git status:
git config core.filemode false
When I first started writing Ultimata, I used Dev-Cpp on a Windows machine. To get the project to work with MAC OS X Yosemite, the following had to be done:
- Get the SDL frameworks to the directory /Library/Frameworks (this includes SDL_image, SDL_ttf, SDL_mixer)
- Change all the #include headers to point to SDL/SDL.h SDL_image/SDL_image.h SDL_ttf/SDL_ttf.h SDL_mixer/SDL_mixer.h
- Add the frameworks to the build options (Build Phases)
- Change Framework Search Paths to /Library/Frameworks
- Change "Objective-C Automatic Reference Counting" to No in Apple LLVM 6.1
- Use custom working directory (Product->Scheme->Edit Scheme, under Options) ~/dev/Ultimata/Ultimata
go to branch directory, then
bzr init
bzr add *
bzr commit -m "Initial commit"
bzr push lp:~nbkhope/ultimata/2.0
git init
git add *
git commit -m "Initial commit"
git remote add github [email protected]:nbkhope/ultimata.git
git clone [email protected]:nbkhope/ultimata.git
git push ultimata master