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fix github actions
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nathanfranke committed Aug 8, 2022
1 parent b54b278 commit 0046873
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Showing 8 changed files with 11 additions and 9 deletions.
5 changes: 0 additions & 5 deletions .github/workflows/build.yml
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Expand Up @@ -96,11 +96,6 @@ jobs:
run: |
"$ANDROID_SDK_ROOT"/cmdline-tools/latest/bin/sdkmanager --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529"
# TODO: Figure out why aarch64-linux-android-ar isn't already included.
wget 'https://github.com/urho3d/android-ndk/blob/5f984a348cdaab4c044922c7a154f48d183781bc/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android-ar?raw=true' -O aarch64-linux-android-ar
chmod +x aarch64-linux-android-ar
mv aarch64-linux-android-ar /usr/local/lib/android/sdk/ndk-bundle/toolchains/llvm/prebuilt/linux-x86_64/bin/
- name: Set up Python
uses: actions/setup-python@v2

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1 change: 1 addition & 0 deletions src/pathfinding_agent_3d.hpp
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#include <vector>

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/mesh_instance3d.hpp>
#include <godot_cpp/classes/node3d.hpp>

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3 changes: 2 additions & 1 deletion src/pathfinding_editor_plugin.hpp
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Expand Up @@ -2,7 +2,8 @@

#ifdef DEBUG_ENABLED

/*#include <godot_cpp/classes/editor_plugin.hpp>
/*#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/classes/control.hpp>
#include "pathfinding_region_3d.hpp"
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1 change: 1 addition & 0 deletions src/pathfinding_mesh.hpp
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Expand Up @@ -3,6 +3,7 @@
#include <map>
#include <vector>

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/resource.hpp>

#include "model/pathfinding_cell.hpp"
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1 change: 1 addition & 0 deletions src/pathfinding_mesh_generator.hpp
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@@ -1,5 +1,6 @@
#pragma once

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/classes/node.hpp>

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5 changes: 3 additions & 2 deletions src/pathfinding_region_3d.hpp
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Expand Up @@ -2,12 +2,13 @@

#include <vector>

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/array_mesh.hpp>
#include <godot_cpp/classes/mesh_instance3d.hpp>
#include <godot_cpp/classes/node3d.hpp>
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/templates/vector.hpp>
#include <godot_cpp/classes/array_mesh.hpp>
#include <godot_cpp/classes/standard_material3d.hpp>
#include <godot_cpp/templates/vector.hpp>

#include "pathfinding_mesh.hpp"
#include "pathfinding_mesh_generator.hpp"
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3 changes: 2 additions & 1 deletion src/pathfinding_server_3d.hpp
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Expand Up @@ -2,12 +2,13 @@

#include <map>

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/mutex_lock.hpp>
#include <godot_cpp/classes/mesh_instance3d.hpp>
#include <godot_cpp/classes/mutex.hpp>
#include <godot_cpp/classes/node3d.hpp>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/classes/thread.hpp>
#include <godot_cpp/core/mutex_lock.hpp>
#include <godot_cpp/templates/rid_owner.hpp>

#include "model/pathfinding_agent.hpp"
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1 change: 1 addition & 0 deletions src/register_types.h
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@@ -1,6 +1,7 @@
#pragma once

#include <godot_cpp/core/class_db.hpp>

using namespace godot;

void gdextension_initialize(ModuleInitializationLevel p_level);
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