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nakjun/README.md

👋 Hello. I'm Nak-Jun Sung a software engineer, graphics engineer. Recently, i'm researching and developing front-end-friendly frameworks such as react, webgl, and webgpu.

Education

  • 18.03 ~ 20.08 : Dept of Software Convergence(Computer Graphics), Ph.D Candidate, Soonchunhyang University
  • 16.09 ~ 18.02 : Dept of Computer Science(Computer Graphics), M.S at Soonchunhyang University
  • 12.03 ~ 16.08 : Dept of Computer Software Engineering, B.S at Soonchunhyang University

Career

  • 24.03 ~ 24.06 : Part Time Lecturer, Soonchunhyang University
  • 22.03 ~ 23.11 : Engine Team Leader, Algorithm Development at TenEleven
  • 20.05 ~ 22.02 : Graphics Team Lead Engineer, Unity Development at Hutom
  • 19.03 ~ 19.06 : Part Time Lecturer, Soonchunhyang University
  • 18.07 ~ 19.03 : CEO, ALL4ONE

core job competencies

  • Develop commercial software in various languages such as C++, C#, Python, etc.
  • Researching technologies in various domains such as physical simulation, digital twin, and parallel processing
  • Possess team leadership experience and a variety of experiences ranging from new development to legacy improvement

Interest Field

  • Game Engine Development
  • Algorithm Development
  • Unity Software(Digital Twin, etc)
  • Web Fullstack & Web Graphics

Popular repositories Loading

  1. Position-Based-Dynamics-with-Unity-GPU Position-Based-Dynamics-with-Unity-GPU Public

    Position Based Dynamics with Unity GPU

    C# 7 2

  2. react-typescript-webgpu-dynamic-simulations react-typescript-webgpu-dynamic-simulations Public

    Cloth Simulation with WebGPU Compute Shader

    TypeScript 7 1

  3. nakjun nakjun Public

    Config files for my GitHub profile.

    1

  4. webgpu-obj-viewer webgpu-obj-viewer Public

    TypeScript 1

  5. MyApplication MyApplication Public

    Java

  6. WELLNESS WELLNESS Public

    Java