Skip to content

Commit

Permalink
Added some images to the sporadic newsletter.
Browse files Browse the repository at this point in the history
  • Loading branch information
bobbens committed Jul 30, 2023
1 parent 9ff9258 commit 45a923f
Show file tree
Hide file tree
Showing 5 changed files with 31 additions and 15 deletions.
46 changes: 31 additions & 15 deletions content/blarg/2023-08-22_sporadic_naev_newsletter_vol_3.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,17 +5,32 @@ tags: [ 'development' ]
---

Rather than waiting 10 years again from the previous edition of our [sporadic
naev
newsletter](<%=@items['/blarg/2021-08-22_sporadic_naev_newsletter_vol_2.md'].path%>),
naev newsletter](<%=@items['/blarg/2021-08-22_sporadic_naev_newsletter_vol_2.md'].path%>),
we've only let 2 years pass this time. In this edition, we'll talk about some
improvements in 0.10.0 that may have gone under the radar, and the upcoming
0.11.0 release.

#### State of 0.11.0

With a ton of commits and content since 0.10.0, things are starting to shape up
for 0.11.0. This release has focused greatly on reworking and improving
existing systems by bringing up to modern standards.
With [a ton of commits and content since
0.10.0](https://github.com/naev/naev/compare/0.10.x...main), things are
starting to shape up for 0.11.0. This release has focused greatly on reworking
and improving existing systems by bringing up to modern standards. In
particular, things such as how weapons are implemented, how ship stats are
dealt with, autonav internals, npc/news/derelict internals, reworking old
missions into the visual novel system, etc. have been mainly rewritten to
improve shortcomings. While this is not really visible in the end product
directly, it has enabled a lots of new features and improved the overall
robustness of the game.

TODO some image

However, this release is much more than just elimination of technical debt, as
this release features a lot of new content in pretty much every area of the
game: more events, more missions, more lore, more outfits, and more locations.
The icing on the cake are new mechanics such as point defense systems, flow
mechanics, and trials. Overall this is shaping up to be quite a large release
and we are excited to share it with you.

#### Universe Revisited

Expand All @@ -28,7 +43,7 @@ systems and system objects, so that many places you knew will probably seem
familiar but quite different at the same time. It may take a while to get used
to.

TODO image
<%= image( @items['/imgs/blarg/2023/nebula_ruined_station.png'], "Stumbling upon a ruined space station in the Nebula.", 'center' ) %>

In numbers, some 67 new systems and 123 new space objects have been added,
mainly around the Sol Nebula to give a more in-depth sensation of destruction
Expand All @@ -45,14 +60,14 @@ individuals don't possess very strong powers by themselves, House Sirius
has designed their ships to be powerful amplifiers to be able to unleash potent
abilities on the battle field.

TODO image of some ability
<%= image( @items['/imgs/blarg/2023/sirius_astral_projection.png'], "The player unleashing an astral projection made of psychic energy to fight for them against pirates.", 'center' ) %>

The player will also be able to obtain similar psychic powers and unlock the
full potential through new trials that can be found throughout space. Each
trial will require the player to overcome obstacles in order to unlock new
full potential through new tests that can be found throughout space. Each
test will require the player to overcome obstacles in order to unlock new
abilities and also increase their overall psychic powers.

TODO image of trial
<%= image( @items['/imgs/blarg/2023/sirius_test.png'], "Complete tests to unlock new psychic powers.", 'center' ) %>

While Sirius ships have flow capability built-in, other ships can also use
structural outfits to enable flow capability, allowing for more customization.
Expand All @@ -78,7 +93,7 @@ like how to write content for Naev and how to structure plugins. Given the
advanced programming possibilities with the [Naev Lua
API](https://naev.org/api/), the only limit is your imagination!

TODO image of plugins menu
<%= image( @items['/imgs/blarg/2023/plugins_menu.png'], "The simple shader plugin can be useful for older hardware.", 'center' ) %>

Oh, there is [explicit support for total
conversions](https://github.com/naev/total_conversion_plugin_example) too!
Expand All @@ -96,10 +111,11 @@ Space Trader Society
One issue Naev has traditionally had with the large systems it features, is
slow downs when many pilots were fighting each other as a result of a primitive
collision system. Well, it is no longer an issue as the current system has been
reworked with quadtrees. Testing shows that it is much much faster in extreme
cases, with the game easily handling hundreds of ships fighting each other
without slowing down. Furthermore, many aspects of the game have been profiled
and optimized such that the game should run much more fluid than 0.10.0.
reworked with [quadtrees](https://en.wikipedia.org/wiki/Quadtree). Testing
shows that it is much much faster in extreme cases, with the game easily
handling hundreds of ships fighting each other without slowing down.
Furthermore, many aspects of the game have been profiled and optimized such
that the game should run much more fluid than 0.10.0.

TODO image pushing FPS limits

Expand Down
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/imgs/blarg/2023/plugins_menu.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/imgs/blarg/2023/sirius_test.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit 45a923f

Please sign in to comment.