Releases: mvlassis/pixeltetris
Pixeltetris v1.0.0 - All done!
The final update for the project includes the following features:
- A main menu to hold everything together
- An options menu with support for multiple resolutions
- The ability to pause when playing
- You can now exit during the countdown when starting a new game
- Countless bug fixes
Under the hood, the code was completely redesigned to be more modular and flexible. The program also uses slightly less memory.
Download the appropriate .zip file, extract and then simply run the Pixeltetris executable.
For Windows, you may need to install the Microsoft Visual C++ Redistributables.
For Linux, you may need to install g++, and the SDL2, SDL2_ttf and SDL2_image runtime libraries (they should be in your distribution's repository).
Pixeltetris 0.2.0 - Now with sprites (& more pieces)!
The second release includes the following features:
- Beautiful pixel art for the blocks and the frame (created by me)
- A hold piece to keep your line pieces for dear life
- A ghost block that shows where the piece will land if hard dropped
- Spawning the new piece now closely resembles the official Tetris guidelines
- Many fixes to the ending screen
Download the appropriate .zip file, extract and then simply run the Pixeltetris executable.
For Windows, you may need to install the Microsoft Visual C++ Redistributables.
Pixeltetris 0.1.0 - First ever release!
Download the appropriate .zip file, extract and then simply run the PixelTetris executable.
For Windows, you may need to install the Microsoft Visual C++ Redistributables.