Rendering two metal shaders in immersive space: Earth and Stars, which represent foreground and background.
Fork of Spatial Metal here to add generic Uniform buffers for each eye that can be applied to multiple nodes in pipeline. Seprated out classes into MuVision Package, shared by DeepMuse app
Unverified on real device
Started as a port of C++ version by Warren Moore, here
Refactored to align with XCode Template:
File >> New Project >> visionOS >> App >> Window,Metal,Full