Rendering two metal shaders in immersive space: Earth and Stars, which represent foreground and background.
A fork of this project to allow for multiple uniform eye buffers is here
Started as a port of C++ version by Warren Moore, here
Refactored to align with XCode Template:
File >> New Project >> visionOS >> App >> Window,Metal,Full
There was a previous iteration of this project that worked on a simulator but was missing key elements. This iteration is more likely to work, but not verified.