Releases: mtusnio/Manhunt
Releases · mtusnio/Manhunt
Manhunt v6
- Empty civilian vehicles now start without any gear
- Fixed most cases of vehicles exploding spontaneously at the start of the game.
- Parachutes now open automatically when below 80m to prevent avoidable deaths
- OpFor now start with 3 FAKs rather than 1
- OpFor gets a bit more extra ammo for some classes
- Rebalanced ammo boxes: increased the amount of FAKs, a bit more ammo and extra NVGs.
- Added an extra ammo box to the valleys in central Stratis
- Moved the forest ammo box to be in an actual forest
- Fixed a bug where fatigue relaxation could not work properly
- Fleshed out game messages, as well as briefing notes, to make things (hopefully) more understandable
- In mission summary added a note which spawns to select ideally as BluFor
Manhunt v5
- Changed mission headline info to include proper information
- Added info about respawns for OpFor
- Ghillie loadout now carries Mk20 instead of an SMG
- Flashlights added to all loadouts wherever the attachment is available
- Changed the mission date to allow for better night brightness
- Possibly fixed one case of the mission never ending despite all OpFor being dead
- Drone markers will now try to place their center over ground if possible (unless the target is at sea)
- Rebalanced slightly the timing of the drones and marker size to buff OpFor
Manhunt v4
- Initial drone delay is now a parameter, decreased from 5 minutes to 4 minutes
- Readjusted speedboats position to avoid collisions
- Removed speedboats thermal vision
- Added information about repair action
- Repair is now only available when something's actually damaged
Manhunt v3
- Increased extraction time from 4 minutes to 5 minutes
- Changed the warning time before the chopper leaves from 30 seconds before extraction to 60 seconds
- BlueFor units in the selection menu have been reordered to Pilots->Air Station Mike->Airfield paratroopers
- Restructured the in-game guide for BluFor and OpFor
Manhunt v2
- Removed a custom spectator mode in favour of BI's
- Blufor respawn time now 105s, can be changed in parameters
- Updated briefing to reflect some recent changes
- Fixed wrongly displayed minimum player count