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Bump babylonjs-materials from 5.54.0 to 6.13.0 #1071

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@dependabot dependabot bot commented on behalf of github Jul 20, 2023

Bumps babylonjs-materials from 5.54.0 to 6.13.0.

Release notes

Sourced from babylonjs-materials's releases.

6.13.0

Changes:

  • #14065: FreeCameraMouseInput: Reset Active pointerId when detaching controls
  • #14062: AnimationGroup: Add MergeAnimationGroups method
  • #14055: Basic native support of MSAA for render targets
  • #14052: Animations: Add support for animatable and animation group ordering
  • #14060: Bump word-wrap from 1.2.3 to 1.2.4

This list of changes was auto generated.

6.12.4

Changes:

  • #14020: Add new Material Plugin for various mesh debug visualizations
  • #14057: Animations: Add a weight property to AnimationGroup
  • #14058: Fix invalidateRect of a Rectangle Control with thickness
  • #14059: Screenshot tools: Fallback on regular canvas if offscreen canvas not supported
  • #14054: Fix loading skeletons using ImportMesh when the skeleton id is not a number.
  • #14051: fix Bone.returnToRest(), Bone.updateMatrix() does not work properly
  • #14053: ParticleSystem: Fix update function when particle array is not internal array

This list of changes was auto generated.

6.12.3

Changes:

  • #14050: Fix regression from 14037
  • #14048: Fix setting spatial sound option to false
  • #81: CreateCylinder does not work.

This list of changes was auto generated.

6.12.2

Changes:

  • #14049: Shaders: Fix shader parsing

This list of changes was auto generated.

6.12.1

... (truncated)

Changelog

Sourced from babylonjs-materials's changelog.

6.13.0

Core

  • FreeCameraMouseInput: Reset Active pointerId when detaching controls - [Bug Fix] by PolygonalSun (#14065)
  • AnimationGroup: Add MergeAnimationGroups method - [New Feature] by Popov72 (#14062)

6.12.5

Core

  • Basic native support of MSAA for render targets - by bghgary (#14055)
  • Animations: Add support for animatable and animation group ordering - [New Feature] by Popov72 (#14052)

6.12.4

Core

  • Add new Material Plugin for various mesh debug visualizations - [New Feature] by alexchuber (#14020)
  • Animations: Add a weight property to AnimationGroup - by Popov72 (#14057)
  • Screenshot tools: Fallback on regular canvas if offscreen canvas not supported - by Popov72 (#14059)
  • Fix loading skeletons using ImportMesh when the skeleton id is not a number. - [Bug Fix] by carolhmj (#14054)
  • fix Bone.returnToRest(), Bone.updateMatrix() does not work properly - [Bug Fix] by noname0310 (#14051)
  • ParticleSystem: Fix update function when particle array is not internal array - [Bug Fix] by Popov72 (#14053)

GUI

  • Fix invalidateRect of a Rectangle Control with thickness - [Bug Fix] by carolhmj (#14058)

6.12.3

Core

  • Fix setting spatial sound option to false - [Bug Fix] by docEdub (#14048)

6.12.2

Core

6.12.1

Core

6.12.0

Core

... (truncated)

Commits

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Bumps [babylonjs-materials](https://github.com/BabylonJS/Babylon.js) from 5.54.0 to 6.13.0.
- [Release notes](https://github.com/BabylonJS/Babylon.js/releases)
- [Changelog](https://github.com/BabylonJS/Babylon.js/blob/master/CHANGELOG.md)
- [Commits](BabylonJS/Babylon.js@5.54.0...6.13.0)

---
updated-dependencies:
- dependency-name: babylonjs-materials
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot requested a review from a team as a code owner July 20, 2023 13:58
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Jul 20, 2023
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dependabot bot commented on behalf of github Jul 27, 2023

Superseded by #1075.

@dependabot dependabot bot closed this Jul 27, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/babylonjs-materials-6.13.0 branch July 27, 2023 13:48
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