This is a port of Jeff "drift" Symons Visual Studio OpenGL 1k Framework in x86 Assembly using NASM/GoLink.
The purpose of this project was to build a tiny binary being able to play OpenGL fragment shader and play music in the background. I tried to save a couple bytes by re-using registers a lot, source is documented.
Following Jeff "drift" Symons project:
- OpenGL fragment shader (plasma)
- MIDI ambient noise
- 2,560 bytes unpacked compiled binary
This is a Windows project, Makefile and code have been created for NASM/GoLink.
Jeff "drift" Symons Visual Studio OpenGL 1k Framework on pouet.net