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fix: disconnect event listeners in InteractiveGroup #29975

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Description

Noticed this when messing with the InteractiveGroup utility. The event listeners are bound in the listenTo methods, but they're not removed when the group is removed from the scene. I added a disconnect method which does this explicitly.

As there's a stopPropagation in the onPointerEvent, adding an interactive group to the scene and removing it later would prevent any of the pointer event listeners firing that were bound earlier.

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