fix: disconnect event listeners in InteractiveGroup #29975
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Description
Noticed this when messing with the
InteractiveGroup
utility. The event listeners are bound in thelistenTo
methods, but they're not removed when the group is removed from the scene. I added adisconnect
method which does this explicitly.As there's a
stopPropagation
in the onPointerEvent, adding an interactive group to the scene and removing it later would prevent any of the pointer event listeners firing that were bound earlier.