- Class: SOMI Video Game Designers
- Instructor: Chase Starr, [email protected]
- Questions?
- Email for 1-on-1 assistance.
Learn the skills to create a video game from idea to playable completion. Experience all phases of game development including level design, coding, and graphics while creating an engaging video game.
- Icebreaker - Who Am I? 20 mins
- Principles of Game Design - Objectives 10 mins
- Project 01 2 hours
- What is a platformer and what is the goal?
- Introduce Unity software
- Navigation around the software window
- Maneuvering around in game scene
- Move, scale, rotate
- Project 02 2 hours
- This project is built to allow you to move the character with an Xbox Controller
- How to maneuver around a 3D game scene
- Creating new objects and complex shapes
- Attach scripts to objects
- Add tags to objects
- Design a game scene with enemies
- Free exploration time 1 hour
- What is programming? - Video 10 mins
- Undestand how computers think - My Robotic Friends by Tinkersmith 30 mins
- Project 03 2 hours
- Handout
- Let's take what we've just learned about programming and apply it to our own game.
- What is an "if statement"?
- Program your car to move forward, back, and turn
- Design a race track level
- Create obstacles and ramps
- Project 03 Continued 2 hours
- Handout
- What is a variable?
- Introduction to Vector3
- Create checkpoints for your race
- Reset the position if your car can't move or has fallen off the world
- Free exploration time 1 hour
- Introduction to Blender and 3D modeling 20 mins
- What is 3D modeling used for in games?
- Why is it important?
- Teach students how to maneuver around the object, create new objects - move, rotate, and scale
- GeoPrimitive Animal design 1 Hour
- Students will create an animal using only simple shapes.
- Create A new car for your game 1 hour
- Teach students how to export a 3d model and import it to Unity
- Free build 3 hours
- For any students that could use more directed content give them the handout to code a minecraft copy