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added resolutions in list: 1440 (16/9), 540p UW, 1080p UW, 1440p UW #386
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added resolutions in list: 1440 (16/9), 540p UW, 1080p UW, 1440p UW #386
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Ultrawide résolutions aren't officially supported, you should add "beta" or "unofficial" before ultrawide resolutions.
i updated titles with "(beta)". Is it ok for you ? |
On a previous issue @cgutman also wanted to make the 1440p "beta" but since it's now supported by GeForce Experience it should be OK. |
@Specthram Why did you added 576p UW btw? |
because it's the 720p equivalent in UW. I think it can be great for lower connections speeds. I'm not sure if it's exactly 1280x540. |
Hello all, |
OK, I did it, and it's working well, my fork is there : https://github.com/waumand/moonlight-chrome/tree/patch-1 As you can see there are new 16:9 resolutions and also some resolutions in 16:10 that used with Macbook Pro and some others computers. Rocket League in 1440p 60fps, 100mbps in Ethernet, ultra settings, with an One Controller : it's very impressive :-) |
New fork with new resolutions. Support for 16:9 16:10 and 21:9 : https://github.com/waumand/moonlight-chrome/tree/patch-2 And the build is here : |
@waumand Just checked out your build, pretty good stuff! I personally find there are too many resolutions, but I guess someone will need them. Bon travail! |
@waumand Works great! Thanks for taking the time to make it!
ons. 14. feb. 2018 kl. 18.48 skrev Jorys Paulin <[email protected]>:
… @waumand <https://github.com/waumand> Just checked out your build, pretty
good stuff! I personally find there are too many resolutions, but I guess
someone will need them. Bon travail!
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Are you still making these? |
@KayZey We're waiting for the devs to merge it... In the meantime, you can use his build. |
I'm still compil it, in my fork. I've improved a bit the visibility. Have fun =) |
@waumand @Specthram The PR now has merge issues, but I think we could implement custom resolutions together with something like code sharing. What do you think? |
@jorys-paulin @Specthram it's a good idea. Do it as you prefer, my goal is to help people so take what you need, modify and use what you want. I don't care about rewards ^^ |
@waumand Maybe you can join the discord, that will help top better make it happen. That's your call.#477 |
hi, conflicts solved |
Hey @Specthram, sorry for taking so long to respond. Lately, the team has been working hard on the QT version, but I still hope to release 1.0. Maybe it'll happen one day. I'll ask permission to merge. |
happy birthday, pull request |
I'm concerned with the number of resolutions too. I don't want to have a hardcoded list of every possible resolution for the user to have to look through. With the native PC client, we can just ask the OS what it supports, but we can't do that in NaCl. Do you actually have a ChromeOS device with an ultrawide monitor? |
Hello, |
hi,
Just for add UW resolutions in the list :). Tested, it works.
Thanks