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Releases: monxa/GodotIK

Release v1.1.1

12 Feb 07:17
1b3d500
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Hotfix for v1.1.0

What's Changed

  • Fixed root rotation behavior by @monxa in #32

This fix addresses an issue where bones with multiple children were rotated multiple times incorrectly. Previously, bones with n children would undergo rotation n times, leading to unintended transformations. The update ensures correct bone rotation behavior, improving the stability of the IK system.

Release v1.1.0

11 Feb 22:20
8a72fe6
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New in this release:

  • Multiple Root Bones Handling
    The system now correctly processes multiple root bones, ensuring more accurate rigging and animation. #27 @monxa

  • Editor Icons
    We've added custom editor icons to enhance the visual experience within the editor. #29 @monxa

  • Local Space Pole Rotations 🚀
    Pole rotations are now calculated in local space by default. This important change enables more complex chain rotations while minimizing unexpected singularities (aside from the expected one). If needed, you can revert to the previous behavior using the GodotIK::use_global_rotation_poles property. #26 @monxa

Release v1.0.0

06 Feb 12:05
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First release