Releases: monxa/GodotIK
Release v1.1.1
Hotfix for v1.1.0
What's Changed
This fix addresses an issue where bones with multiple children were rotated multiple times incorrectly. Previously, bones with n children would undergo rotation n times, leading to unintended transformations. The update ensures correct bone rotation behavior, improving the stability of the IK system.
Release v1.1.0
New in this release:
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Multiple Root Bones Handling
The system now correctly processes multiple root bones, ensuring more accurate rigging and animation. #27 @monxa -
Editor Icons
We've added custom editor icons to enhance the visual experience within the editor. #29 @monxa -
Local Space Pole Rotations 🚀
Pole rotations are now calculated in local space by default. This important change enables more complex chain rotations while minimizing unexpected singularities (aside from the expected one). If needed, you can revert to the previous behavior using theGodotIK::use_global_rotation_poles
property. #26 @monxa
Release v1.0.0
First release