Releases: momentum-mod/BSPConvert
Releases · momentum-mod/BSPConvert
0.0.5 Alpha
What's Changed
- Added option to ignore patches with tool textures by @Mac-tf2 in #87
- Fixed target_init powerup outputs by @Mac-tf2 in #89
- Initial support for func_plat entity by @Mac-tf2 in #90
- Updated teleport code for 0.10.0 by @Mac-tf2 in #91
- Initial target_fragsfilter conversion support by @Mac-tf2 in #92
- Fix default func_button speed by @Mac-tf2 in #93
- Start logic_case values at 0 instead of 1 by @Mac-tf2 in #94
- target_relay conversion support by @Mac-tf2 in #95
- target_push conversion rework by @Mac-tf2 in #96
- Combine recursive conversion methods by @Mac-tf2 in #97
- Fixed weapon_knife name by @Mac-tf2 in #99
- Improved player_start conversion by @Mac-tf2 in #98
- Updated target_teleporter conversion by @Mac-tf2 in #100
- Bump dependencies by @tsa96 in #101
- func_button conversion improvements by @Mac-tf2 in #104
- fixed missing player_speed case by @Mac-tf2 in #105
- Added target conversion to pickups by @Mac-tf2 in #103
- Removed gauntlet from target_init conversion by @Mac-tf2 in #106
- Improved lightmap padding to fix lightmap bleed by @Mac-tf2 in #107
- Added support for remaining func_door KVs/spawnflags by @Mac-tf2 in #108
- Improvements to movedir conversion for buttons/doors by @Mac-tf2 in #109
- Fixed point_teleport setspeed value by @Mac-tf2 in #110
- Fixed custom button sound by @Mac-tf2 in #112
- Changed button output from "OnPressed" to "OnIn" to match Q3 behaviour by @Mac-tf2 in #113
- Convert default button lip by @Mac-tf2 in #114
- Improvements to powerup count conversion by @Mac-tf2 in #111
- Add editorconfig and culture fixes by @tsa96 in #115
New Contributors
Full Changelog: v0.0.4-alpha...v0.0.5-alpha
0.0.4 Alpha
What's Changed
- Removed UnlitTwoTexture code by @Mac-tf2 in #68
- More transparent shader improvements by @Mac-tf2 in #69
- Default ammo pickup count values by @Mac-tf2 in #72
- Recursive button target conversion by @Mac-tf2 in #71
- Texture scale support by @Mac-tf2 in #70
- Updated weapon give/remove outputs by @Mac-tf2 in #74
- Ignore external lightmaps by @Mac-tf2 in #75
- Fixed teleport destination conversion issues by @Mac-tf2 in #76
- Initial target_delay conversion support by @Mac-tf2 in #77
- Ignore self-targeting entities by @Mac-tf2 in #78
- alphaGen and rgbGen support for envmaps by @Mac-tf2 in #79
- Improvements to target_delay conversion by @Mac-tf2 in #80
- Fixed ammo on playerstart target_give by @Mac-tf2 in #81
- func_static conversion support by @Mac-tf2 in #83
- Shotgun conversion support by @Mac-tf2 in #84
- convert target_remove_powerups by @Mac-tf2 in #82
- fixed trigger_jumppad spawnflags by @Mac-tf2 in #85
Full Changelog: v0.0.3-alpha...v0.0.4-alpha
0.0.3 Alpha
Features
- Support for converting the following entities: trigger_push, target_push, target_speaker, target_print, target_speed, func_rotating
- Animated textures: scroll, stretch, rotate
- Added
-nozones
launch option to disable converting timer zones - Embed sounds into converted BSP
Improvements
- Improved transparent shader conversion
- Disable collisions on non-solid patches
- More accurate weapon/ammo trigger conversion
- Disabled spectate only teleports
Fixes
- Fixed invalid lump size error when loading maps in the newest version of Momentum Mod
- Fixed decals not displaying
- Fixed brush entities either not rendering or missing triangles
- Fixed flashlight crash on fullbright maps
0.0.2 Alpha
- Updated to .NET 7
- Improvements to equipment conversion (weapons, ammo, items)
- Convert transparent, specular, and unlit two texture shaders
- Convert multiple bsps within pk3 files
- Fixed water brush conversion
- Fixed teleport destinations spawning the player too high
- Preliminary support for func_brush and func_door
- Converted maps now use the df_ prefix by default
0.0.1 Alpha
Initial alpha release