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Releases: momentum-mod/BSPConvert

0.0.5 Alpha

19 May 23:55
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0.0.5 Alpha Pre-release
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What's Changed

  • Added option to ignore patches with tool textures by @Mac-tf2 in #87
  • Fixed target_init powerup outputs by @Mac-tf2 in #89
  • Initial support for func_plat entity by @Mac-tf2 in #90
  • Updated teleport code for 0.10.0 by @Mac-tf2 in #91
  • Initial target_fragsfilter conversion support by @Mac-tf2 in #92
  • Fix default func_button speed by @Mac-tf2 in #93
  • Start logic_case values at 0 instead of 1 by @Mac-tf2 in #94
  • target_relay conversion support by @Mac-tf2 in #95
  • target_push conversion rework by @Mac-tf2 in #96
  • Combine recursive conversion methods by @Mac-tf2 in #97
  • Fixed weapon_knife name by @Mac-tf2 in #99
  • Improved player_start conversion by @Mac-tf2 in #98
  • Updated target_teleporter conversion by @Mac-tf2 in #100
  • Bump dependencies by @tsa96 in #101
  • func_button conversion improvements by @Mac-tf2 in #104
  • fixed missing player_speed case by @Mac-tf2 in #105
  • Added target conversion to pickups by @Mac-tf2 in #103
  • Removed gauntlet from target_init conversion by @Mac-tf2 in #106
  • Improved lightmap padding to fix lightmap bleed by @Mac-tf2 in #107
  • Added support for remaining func_door KVs/spawnflags by @Mac-tf2 in #108
  • Improvements to movedir conversion for buttons/doors by @Mac-tf2 in #109
  • Fixed point_teleport setspeed value by @Mac-tf2 in #110
  • Fixed custom button sound by @Mac-tf2 in #112
  • Changed button output from "OnPressed" to "OnIn" to match Q3 behaviour by @Mac-tf2 in #113
  • Convert default button lip by @Mac-tf2 in #114
  • Improvements to powerup count conversion by @Mac-tf2 in #111
  • Add editorconfig and culture fixes by @tsa96 in #115

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Full Changelog: v0.0.4-alpha...v0.0.5-alpha

0.0.4 Alpha

29 Jul 17:39
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0.0.4 Alpha Pre-release
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What's Changed

Full Changelog: v0.0.3-alpha...v0.0.4-alpha

0.0.3 Alpha

27 May 17:09
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0.0.3 Alpha Pre-release
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Features

  • Support for converting the following entities: trigger_push, target_push, target_speaker, target_print, target_speed, func_rotating
  • Animated textures: scroll, stretch, rotate
  • Added -nozones launch option to disable converting timer zones
  • Embed sounds into converted BSP

Improvements

  • Improved transparent shader conversion
  • Disable collisions on non-solid patches
  • More accurate weapon/ammo trigger conversion
  • Disabled spectate only teleports

Fixes

  • Fixed invalid lump size error when loading maps in the newest version of Momentum Mod
  • Fixed decals not displaying
  • Fixed brush entities either not rendering or missing triangles
  • Fixed flashlight crash on fullbright maps

0.0.2 Alpha

17 Apr 05:26
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0.0.2 Alpha Pre-release
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  • Updated to .NET 7
  • Improvements to equipment conversion (weapons, ammo, items)
  • Convert transparent, specular, and unlit two texture shaders
  • Convert multiple bsps within pk3 files
  • Fixed water brush conversion
  • Fixed teleport destinations spawning the player too high
  • Preliminary support for func_brush and func_door
  • Converted maps now use the df_ prefix by default

0.0.1 Alpha

21 Mar 02:05
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0.0.1 Alpha Pre-release
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Initial alpha release