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typhonrt edited this page Dec 14, 2014
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ComputeBasicRayTrace
This demo was ported from desktop Java / LWJGL and converted to work with OpenGL ES 3.1 and compute shaders. The original author, Kai Burjack, has a fantastic blog post describing in detail the basics of ray tracing. His follow up posts on a more complete ray tracing example will be ported to Android imminently once he makes them available.