Skip to content

mkkellogg/CSG-BSP

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

30 Commits
 
 
 
 
 
 

Repository files navigation

CSG-BSP

The goal of this project is to have an implementation of Constructive Solid Geometry (CSG) operations for various platforms and rendering engines. CSG is a modeling technique that allows for the use of boolean and set operations on geometric solids in order to create new solids. The CSG operations in this library are implemented using BSP trees, which allow for the straight-forward sub-division and categorization of the polygons that make up a 3D geometric sold.

Currently functionality is only implemented in C# for the Unity 3D game engine, but I plan to implement the library in C++ for general OpenGL usage, as well as a specialized version for the Unreal engine.

About

A BSP-based Constructive Solid Geometry library

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages