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VR for Oculus Rift / HTC Vive ( on computer ) #571

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vrestatetest opened this issue Aug 31, 2021 · 9 comments
Open

VR for Oculus Rift / HTC Vive ( on computer ) #571

vrestatetest opened this issue Aug 31, 2021 · 9 comments
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@vrestatetest
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Is there any way or plans to get the VR / stereoscopic views to work on computer?

@mistic100
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mistic100 commented Aug 31, 2021

No it's not planned. I need to dig into the WebXR API.

@mistic100
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starter documentation : https://threejs.org/docs/#manual/en/introduction/How-to-create-VR-content

I think it will replace the current stereo plugin.

@mistic100
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mistic100 commented Oct 31, 2021

So I have a working prototype on the vr branch.

Stills needs a lot of work :

  • button to end session ?
  • compatibility with markers (they will need to be drawn in three.js which was never intended)
  • compatibility check with virtual-tour (at least in 3D render mode)
  • handle two distinct images Support for 3D 360 content #228

mistic100 added a commit that referenced this issue Mar 26, 2022
@mistic100
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mistic100 commented Jun 29, 2022

@dhanil-vd123 the information you search is here : the dev is not done nor is planned to be completed.

@andstone
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@mistic100 Nice to meet you. Really big fan of this project.

I'm very interested in the VR functionality. My team is looking to ditch krpano, and it looks like this is on it's way there. Going to discuss it with my team next week about long-term adoption.

Looking forward to potentially participating in developing this out, if you'll have us. Thanks.

@L00ncan
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L00ncan commented Oct 15, 2023

Interested to know if VR is still being considered i'm considering changing to this Panorama viewer and VR is our content subject of article writing so having a web viewer that's VR active would be amazing for our articles. Combining VR gives our websites the chance to leave this Google hostage monopoloy situtation to VR, i hate facebook but they're correct about the future of the web. So! any updates?

@Utopiah
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Utopiah commented Aug 22, 2024

Here is a test version https://fabien.benetou.fr/pub/home/360s/photosphereviewer/ which does display the "Enter VR" button on the Quest yet while clicking on it, hangs.

I used viewer.renderer but I'm wondering if it's what threejs expect.

@mistic100
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try with viewer.renderer.renderer

@Utopiah
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Utopiah commented Aug 22, 2024

Indeed thanks that does allow to enter VR. Unfortunately once entered the background is entirely black (whereas in 2D it does show the 360 image). When I exit VR (using the system pinch) though it shows the image behind the browser window, moving in sync with the motion of the headset.

So something does work but maybe there is some conflict with some parameters of the renderer or effects?

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