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Fixed missing multiplication in ShiftNoise.compute() #38

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merged 1 commit into from
Oct 15, 2024

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megazyz
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@megazyz megazyz commented Oct 15, 2024

A multiplication by 4 is missing from ShiftNoise.compute(), which causes excessive smoothness of biome generation.
After the fix it is consistent with cubiomes and Minecraft.

Before fix:
before

After fix:
after

@misode
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misode commented Oct 15, 2024

Wow thank you for spotting this bug! Can confirm this now matches the vanilla code.

@misode misode merged commit 1486275 into misode:main Oct 15, 2024
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2 participants