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Update town.logic #6
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Some minish nodes are still missing, I think?
There'd be two at the school (one that is the current NorthEastMinish
for the garden, and one for the roof, with the chest), one to get into the sewers/library, two more to get to the fountain, the bridge connecting the shop and cafe attics, and the various chimneys we never use that don't lead anywhere? I might be forgetting something, too.
I believe everything has now been added
Changed library roof minish access to be one directional
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Looks good to me now
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Actually, I forgot about closed/open fusions stuff?
added fusion flag to the waterfall
Co-authored-by: Ibot02 <[email protected]>
Co-authored-by: Ibot02 <[email protected]>
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Aaand there's more
Co-authored-by: Ibot02 <[email protected]>
Co-authored-by: Ibot02 <[email protected]>
Co-authored-by: Ibot02 <[email protected]>
Co-authored-by: Ibot02 <[email protected]>
Co-authored-by: Ibot02 <[email protected]>
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You can set the flag DogMove
in MainMinish
, right?
Co-authored-by: Ibot02 <[email protected]>
Seems so, the dog started moving after I talked to it as minish |
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