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Remove overlay system (#203) #432

Remove overlay system (#203)

Remove overlay system (#203) #432

Triggered via push October 4, 2024 10:49
Status Success
Total duration 14m 57s
Artifacts

build-test.yml

on: push
buildForStandaloneWindows64
4m 59s
buildForStandaloneWindows64
buildForStandaloneWindows
9m 12s
buildForStandaloneWindows
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5 errors and 20 warnings
buildForStandaloneWindows
Odin's validation config asset could not be loaded during InitializeOnLoad of batch mode or headless run of the Unity Editor. Delaying validation hook initialization to a fallback event that takes place during asset post processing.
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.