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Rework UI for win and lose screens (#194) #420

Rework UI for win and lose screens (#194)

Rework UI for win and lose screens (#194) #420

Triggered via push August 27, 2024 17:29
Status Success
Total duration 14m 24s
Artifacts

build-test.yml

on: push
buildForStandaloneWindows64
7m 6s
buildForStandaloneWindows64
buildForStandaloneWindows
6m 15s
buildForStandaloneWindows
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2 errors and 20 warnings
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.