Skip to content

Move part of reworked UI from test-build branch #418

Move part of reworked UI from test-build branch

Move part of reworked UI from test-build branch #418

Triggered via pull request August 27, 2024 16:26
Status Success
Total duration 31m 4s
Artifacts

build-test.yml

on: pull_request
buildForStandaloneWindows64
6m 53s
buildForStandaloneWindows64
buildForStandaloneWindows
10m 44s
buildForStandaloneWindows
Fit to window
Zoom out
Zoom in

Annotations

6 errors and 20 warnings
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
buildForStandaloneWindows
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
buildForStandaloneWindows64
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.