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Choreographic Interventions Syllabus - Spring 2019

Over the course of the semester, we will cover 3 topic areas that correspond to 3 parameters of choreography: Pathways, The Body (Form + Substance) and Space. Topics will be introduced through movement-based improvisation exercises. Computational strategies will be examined through code examples. For each topic, students will create small movement studies with the aim of fully exploring how technology "intervenes" and changes the choreographic process.

The class will culminate in a showing of student work. Final projects can either be in the form of an interactive installation or live performance.

This class runs in conjunction with a course in the Barnard/Columbia Dance Department and will comprise of students from both NYU and Barnard/Columbia. All classes will take place @NYU. Most weeks, the last hour of each class will be devoted to a separate technical lab for ITP students only.

Because course topics are organized around movement concepts, technical topics will be introduced and built upon week to week.

  • What do cameras see? What don't they see?
  • Skeletons, Depth Maps and Contours
  • 2D v. 3D
  • Mapping values
  • Working with position versus speed of movement
  • Position tracking
  • 2D Projection mapping
  • Computational approaches to choreographing pathways of motion
  • Computational approaches to dividing and defining space
  • Modes of interaction

"Soft Skills" we will practice:

  • Sketching (as in drawing on paper) choreographic ideas.
  • Defining rule sets for movement.
  • Defining rules of interaction.
  • Deconstructing choreography into parameters for code.
  • Extracting choreographic ideas from code.

Workbook

Each topic will be introduced through paper-based drawing exercises and code examples. Google Drive Link

Programming Resources

Dance + Movement Resources



Week 0: Introduction @Barnard W + F 12-1:30PM

Assignment

Week 1: Introduction @NYU Friday 3:20-6:15PM

Questions

  • Why are we here?
  • What is computational thinking? What is choreographic thinking?
  • What is an intervention?
  • What is interaction?
  • What are the parameters of choreography?
  • How is code an expressive medium?

In-class

Assignment


Week 2: Pathways: Linear and Random()

Questions

  • Can a pathway be expressive?
  • What are all the different kinds of pathways?
  • What are all the ways to interact with a pathway?
  • How do you choreograph pathways in code?
  • The dramaturgy of a line?
  • Does random() feel random?

In-class

Assignment: Study No. 1 Random Pathways

  • Choreograph a 15 - 180 second generative random pathway that contains 2 ideas. (You may either write your own code or use the interactive example.)
    • At least 1 parameter needs to change over time.
    • Work in pairs. You should each choreograph a pathway on your own and then come together to create your final choreography. Use the Random Pathway with Controls to explore ideas.
    • Think about the linear pathways that are baked into Random Pathways.
    • Discuss and diagram choreographic possibilities for how to interact with your pathway.
    • Post a link to the code you will demo with here: Assignment Page
  • Complete Chapter 1.4-1.5 of the Workbook

Week 3: Pathways: Noisy and Circular

  • Workshop Study No. 1: Linear and Random Pathways.

Questions

  • What does uncertainty look like?
  • The paradox that is a circle?

In-class

Assignment: Study No. 2 Noisy and Circular Pathways

  • Choreograph a 15 - 180 second generative circular pathway in code with 2 ideas. It should be recognizably "circular" movement.
    • At least 1 parameter needs to change over time.
    • Work in pairs. You should each choreograph a pathway on your own and then come together to create your final choreography. Use the Circular Pathway with Controls to explore ideas.
    • Think about how "noisy" and "random" the pathway can get before it loses it's circularity.
    • Discuss and diagram choreographic possibilities for how to interact with your pathway.
    • Post a link to the code you will demo with here: Assignment Page
  • Complete 1.5a of the Workbook

Week 4: The Body - Architecture

  • Workshop Study No. 2: Noisy and Circular Pathways.

Questions

  • What makes a body recognizably human?
  • What do computers see when they see a human body?

In-class

Assignment


Week 5: The Body - Architecture (cont'd) and Substance

Questions

  • How can we re-architect the body?
  • What is the body made of?
  • How can a body choreograph interaction? How can interaction choreograph a body?

In-class

Assignment: Study No. 3 The Joint Dance.


Week 6: The Body | Form Mirrors

  • Workshop interactive pathways.

Questions

  • How do mirrors change the way we move?

In-class

Assignment: Study No. 4 The Mirror Dance

  • Work on your own. Create a slit-scan dance and perform it 2x. Screen record it. Include both the resulting slit-scan and your actual face/body in the screen recording. Upload your recording to this folder.
  • Please bring your piece of clothing next week!
  • Complete Chapter 3.0-3.3 of the Workbook
  • Watch: Jiri Kylian | NDT : Sweet Dreams
    • What are all the ways in which Kylian is working with space? How are the spaces defined?
    • Why angular spaces? Why sharp edges? How would it be different if he used more traditional spotlights?

Week 7: Space | Boundaries and Divisions

  • Workshop a couple of mirrors.

Questions

  • What are the parameters of space?
  • What are all the ways to define a space?
  • What are all the ways to interact with a space?
  • What are all the ways to divide a space?
  • What are all the ways to define a boundary?
  • What's the difference between a division and a boundary?

In-class

Assignment: Dynamic Spaces

  • Create a space that changes.

Week 8: Space | Defining Space With Bodies

Questions

  • Are defining and interacting with space the same thing?
  • Does one preclude the other?

In-class

Assignment: Dynamic Spaces

Project Development: Weeks 9, 10, 11

Week 9 Assignment

Over the next 4 weeks, in groups of 3-4, create a movement-based interactive work that explores one or more modes of interaction and one or more of parameters of choreography from this course. The work can take the form of an installation or a performance. Installations can be time-based or persistent with no definitive start or end time. The only requirement is that the choreography must be interactive, meaning the performers are making choreographic decisions in real-time. This doesn’t mean there is no element of pre-set choreography, however there must be room in the choreographic structure for individual decision-making. You will have a maximum of 10 minutes to show your work. Each group will consist of 1-2 students from ITP and 1-2 students from Barnard.

Showing: Week 12

Course Description

This course re-conceives interactive media as a form of choreographic intervention. Instead of asking how moving bodies can control media, we will ask how interactive systems can influence movement. How do you make someone feel soft inside? How do you shake an entire room? How do you orchestrate duets between strangers?

To accomplish this, the class facilitates a semester-long collaboration between ITP students and dancers from the Barnard/Columbia Dance Department. Choreographers will learn to apply computational thinking to choreography and creative coders will learn to apply choreographic thinking to computation. To whatever extent possible, we will attempt to embody code.

Using computer vision and visual media, we will look at directing both how people move (quality of movement) as well as where they move (pathways and spatial relationships).

We will evaluate the strengths and weaknesses of the various sensing technologies available to us today. How wide is the gulf between what we can see and feel (strength, hardness, contortion) and what a computer can see and interpret (locations, contours, velocity)? Class time will be split between movement exercises, playing with examples and deconstructing code.

The class will culminate in a final showing of student work.

All classes will take place at NYU with a separate weekly technical lab for ITP students.

Pre-requisites

The course is intended both for anyone looking to deepen their practice in working with movement-based interaction regardless of previous experience with movement technique or programming.

As a result, there is no pre-requisite for dance and no pre-requisite for code.

Evaluation

  • 40% for showing up (on time!) and participating with curiosity and enthusiasm.
  • 15% for each topic study. (Pathways and Body)
  • 30% for the final project.
  • More than 2 unexcused absences qualifies you for a failure.
  • 2 lateness of 15 minutes or more qualifies as 1 unexcused absence.

Please see ITP's statement on Pass/Fail which states that a "Pass" is equivalent to an "A" or a "B" while anything less would be considered a "Fail".

We will have weekly assignments that are relevant to material from the previous class. These assignments are required and you should be prepared to show/talk about them in class. It is expected that everyone in the class will create and maintain a blog for their assignments.

Attendance is mandatory. Please inform your teacher via email if you are going to miss a class. Two unexcused absences is cause for failing the class. (An unexcused lateness of 10 minutes or more is equivalent to 1/2 an absence.)

This class will be participatory, you are expected to participate in discussions and give feedback to other students both in class and participate with their projects. This (along with attendance) is 40% of your grade.

Class will culminate with final projects. You are expected to push your abilities to produce something that utilizes what you have learned in the class that is useful in some manner to yourself or the world. This will comprise 20% of your grade.

Statement of Academic Integrity

Plagiarism is presenting someone else’s work as though it were your own. More specifically, plagiarism is to present as your own: A sequence of words quoted without quotation marks from another writer or a paraphrased passage from another writer’s work or facts, ideas or images composed by someone else.

Statement of Principle

The core of the educational experience at the Tisch School of the Arts is the creation of original academic and artistic work by students for the critical review of faculty members. It is therefore of the utmost importance that students at all times provide their instructors with an accurate sense of their current abilities and knowledge in order to receive appropriate constructive criticism and advice. Any attempt to evade that essential, transparent transaction between instructor and student through plagiarism or cheating is educationally self-defeating and a grave violation of Tisch School of the Arts community standards. For all the details on plagiarism, please refer to page 10 of the Tisch School of the Arts, Policies and Procedures Handbook, which can be found online at: http://students.tisch.nyu.edu/page/home.html

Statement on Accessibility

Please feel free to make suggestions to your instructor about ways in which this class could become more accessible to you. Academic accommodations are available for students with documented disabilities. Please contact the Moses Center for Students with Disabilities at 212 998-4980 for further information.

Statement on Counseling and Wellness

Your health and safety are a priority at NYU. If you experience any health or mental health issues during this course, we encourage you to utilize the support services of the 24/7 NYU Wellness Exchange 212-443-9999. Also, all students who may require an academic accommodation due to a qualified disability, physical or mental, please register with the Moses Center 212-998-4980. Please let your instructor know if you need help connecting to these resources.

Statement on use of Electronic Devices

Laptops will be an essential part of the course and may be used in class during workshops and for taking notes in lecture. Laptops must be closed during class discussions and student presentations. Phone use in class is strictly prohibited unless directly related to a presentation of your own work or if you are asked to do so as part of the curriculum.

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