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migueahumada/README.md

Hi, Miguel here!

πŸ”­ I’m currently working on an audio engine using XAudio2
🌱 I’m currently learning DirectX11, XAudio2 and audio programming
πŸ‘― I’m looking to collaborate on anything related to video games and audio development!
πŸ€” I’m looking for help with game programming patterns
πŸ’¬ Ask me about electronic music. Love me some IDM
πŸ˜„ Pronouns: he/him
πŸ₯ƒ My game audio portfolio -> https://www.miguelahumada.com/

πŸ’» Tech Stack:

C C++ Python Java Unreal Engine Unity CMake Git GitHub

πŸ“Š GitHub Stats:



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  1. DirectX11_XAudio2_Engine DirectX11_XAudio2_Engine Public

    DirectX11 and XAudio2 Implementation

    C++

  2. SimpleRasterizer SimpleRasterizer Public

    Simple rasterizer using SDL3 and DirectX 11

    C++

  3. Portsf4Windows Portsf4Windows Public

    Implementation of Portsf for Windows

    C

  4. Trinos Trinos Public

    Convolution reverb plugin with waveshaping distortion.

    C++ 2

  5. Test_Portaudio_Libsndfile Test_Portaudio_Libsndfile Public

    Basic example of playing a sound using portaudio and libsndfile.

    C

  6. Gree26/ManicatStudiosGameJam Gree26/ManicatStudiosGameJam Public

    yep, game jam game :)

    C# 1