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[webgpu] Fix MatMulNBits prefill shader synchronization #23663
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This commit adds a `workgroupBarrier` to the MatMulNBits prefill shader to ensure proper synchronization between workgroup invocations, resolving a potential race condition.
/azp run ONNX Runtime Web CI Pipeline,Windows GPU CI Pipeline,Linux Android Emulator QNN CI Pipeline |
/azp run Linux CPU CI Pipeline,Linux CPU Minimal Build E2E CI Pipeline,Linux GPU CI Pipeline,Linux GPU TensorRT CI Pipeline,Linux OpenVINO CI Pipeline,Linux QNN CI Pipeline,MacOS CI Pipeline,Windows ARM64 QNN CI Pipeline,Windows CPU CI Pipeline |
/azp run Windows GPU TensorRT CI Pipeline,onnxruntime-binary-size-checks-ci-pipeline,orttraining-linux-ci-pipeline,orttraining-linux-gpu-ci-pipeline,orttraining-ortmodule-distributed,Windows x64 QNN CI Pipeline,Big Models |
Azure Pipelines successfully started running 2 pipeline(s). |
/azp run Windows GPU CUDA CI Pipeline,Windows GPU DML CI Pipeline,Windows GPU Doc Gen CI Pipeline, Win_TRT_Minimal_CUDA_Test_CI |
Azure Pipelines successfully started running 4 pipeline(s). |
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LGTM, thanks!
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great catch!
Description
This commit adds a
workgroupBarrier
to the MatMulNBits prefill shader to ensure proper synchronization between workgroup invocations, resolving a potential race condition.Motivation and Context
See above.