2017.2.1.2 Patch Release
Upgrade Guide
Attention!
- This release is specifically targeted for Unity Editor-2017.2.1p2
- This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
- Minimum Editor Compatibility for Unity 5.6 for HoloLens development ONLY.
- Windows SDK 10.0.16299 is required for 2017.2+
- Visual Studio 2017 is required.
- Fall Creators Update is required.
- When upgrading to this release, delete all toolkit folders before importing the package.
What's New
-(#1491, #1578, #1678) Added Grid layout group to Interaction Buttons and Object Collections
-(#1544) MRDL Solvers and misc helpers.
-(#1508, #1594, #1600, #1595) MRDL Bounding Boxes
-(#1471, #1585) Updated Build portal to support Building and deploying VR apps to the local machine.
-(#1456) Added Touch Screen input source implementation.
-(#1435) Added QueryTopology_FindLargestPositionsSittable()
to the Spatial Understanding Features.
Release Notes
-(#1479) Updated and standardized the license headers.
-(#1521) Xbox Controller Input Handler fixes.
-(#1526) Removed the Boundary Manager from the HoloLens.
-(#1560) Fixed bug in UserNotifications
example that didn't correctly check for local user.
-(#1542) Fixes for Focus Manager and uGUI interactions.
-(#1555) Teleportation logic fixes.
-(#1496) Fixed Virtual Keyboard.
-(#1563) Fixed fade plane to be transparent.
-(#1509) Removed most cross feature dependencies.
-(#1554) Updated Tile Generator.
-(#1590) Removed invalid attributes on properties.
-(#1649, #1575) Fixed UIRaycastCamera settings and references
-(#1650) Updated glTF libraries.
-(#1608) Optimized Layer Extensions.
-(#1618, #1690) Fixed and updated Dictation Manager.
-(#1670) Added signed binaries complements of Microsoft.
Known Issues
- (#1800) UNET PlayerController class does not compile correctly. Workaround: Remove Sharing with UNET folder.