Mixed Reality Toolkit 2.8.3 is now available for download via GitHub and the Mixed Reality Feature Tool. This update provides various fixes and performance improvements. For complete details, please see the release notes or the What's Changed section below.
Download
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[Recommended] Mixed Reality Feature Tool
When using Unity 2019.4 or newer, MRTK is available using the Mixed Reality Feature Tool. For more information, please see Welcome to the Mixed Reality Feature Tool. -
Import asset (.unitypackage) files
When using Unity versions older than 2019.4, please scroll down to Assets and download to a known location (typically, this is the Downloads folder on Windows 10):- Microsoft.MixedReality.Toolkit.Unity.Foundation.2.8.3.unitypackage
- [Required if upgrading, optional otherwise] Microsoft.MixedReality.Toolkit.Unity.Tools.2.8.3.unitypackage
- [Optional] Microsoft.MixedReality.Toolkit.Unity.Examples.2.8.3.unitypackage
- [Optional] Microsoft.MixedReality.Toolkit.Unity.Extensions.2.8.3.unitypackage
- [Optional] Microsoft.MixedReality.Toolkit.Unity.TestUtilities.2.8.3.unitypackage
Once downloaded, you can set the target platform and import the desired packages using these instructions.
Getting started
To help get started using MRTK v2.8.3, please see the Welcome page, which covers software requirements and the initial steps required to use MRTK.
Release notes
Please see Release Notes for information on new features, known issues and changes.
What's Changed
- Fixed occasional KeyNotFoundExceptions coming from DefaultPointerMediator by @marek-stoj in #10612
- Code cleanup & warning fixes by @BillyFrcs in #10526
- Added BaseMeshOutline inspector by @Proton-V in #10662
- Fixed NullReferenceException when opening PointerProfile without main camera in scene by @keveleigh in #10715
- Updated CameraCache failure case + perf by @keveleigh in #10714
- Fixed ArgumentNullException: Value cannot be null. Parameter name: _unity_self by @keveleigh in #10713
- Fixed flashing RiggedHandMesh by @jloehr in #10754
- Updated rigged hand mesh flicker bug fix to not be a breaking interface change by @keveleigh in #10831
- Fixed MRTK2 in Unity 2022 by @keveleigh in #10903 and #10915
- Updated OnInspectorGUI for Toolkit Inspector by @Proton-V in #10936
- Moved some codepaths away from MixedRealityToolkitFiles by @keveleigh in #10956
- Fixed TouchPointer NullReferenceException by @manuelpezzera in #11036
- Fixed GetAsync method in Rest class by @Proton-V in #10797
- Added missing mappings for Quest Touch controller "touch" bindings by @keveleigh in #11105
- Changed GGVPointer to use registered raycast provider by @keith-phillips in #11147
- Fix for GazeTarget getting overwritten by non-gaze pointers by @keith-phillips in #11148
- Removed unnecessary controller visuals from the default HoloLens profile to reduce memory footprint by @RogPodge in #11166
- Updated build logic for finding sdk by @keveleigh in #11129
- Added OpenXR "render from PV cam" note by @keveleigh in #11127
- Don't introduce GetAwaiter extension methods conflicting with Unity's Awaitable in 2023.1+ by @simonferquel in #11178
- Resolved Unity 2023 build warnings by @keveleigh in #11190
- Fixed an OIP compatibility issue by @MaxWang-MS in #11212
- Don't share controller and source collections between instances by @keveleigh in #11266
- Fixed rigged hands in remoting by @keveleigh in #11267
- Exposed eye calibration state when using XR SDK by @keveleigh in #11269
- Fixed simulated motion controller grab by @jloehr in #11272
New Contributors
- @kevinfoley made their first contribution in #10620
- @JamieMagee made their first contribution in #10955
- @manuelpezzera made their first contribution in #11036
- @keith-phillips made their first contribution in #11147
- @simonferquel made their first contribution in #11178
- @EstebanFuentealba made their first contribution in #11185
Full Changelog: v2.8.2...v2.8.3
Upgrading
Please review the Upgrade Guide for guidance on how to upgrade existing projects.
Note that the Tools package is now required when upgrading to a newer version of MRTK. It includes the migration tool, which automates the updating of projects assets to account for some changes in MRTK.