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BoundsControlRuntimeExamples Sample Scene #11687

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Overview

Porting BoundsControlRuntimeExamples scene to MRTK3. This PR contains the work from #11647 so should be merged afterwards.

Changes

#11511

ThaiHoaVo-work and others added 30 commits May 15, 2023 15:30
Removed scripts from MRTK2 version which are not needed to demonstrate
this functionality.
The previous material would turn black on one side depending what angle
you looked at it from.
Using MRTKLineVisual and BezierDataProvider.
Note that the MRTK2 version of the LineExamples sample scene had more
examples because more data providers were implemented. Additionally, the
MRTKLineVisual ties the lines to an Interactor, unlike the MRTK2
scripts.
Unity-AmeliaM and others added 22 commits July 4, 2023 13:56
 - Refactoring the visualizer sample scene
 - Removed InputPointerVisualizer which was unused in the sample
 - Removed InputPointerVisualer code from UserInputPlayback
 - Moved the inheritance base file logging functionality of UserInputRecorder into FileInputLogger
 - Removed InputPointerVisualizer, ParticleHeatmap, and ParticleHeapmapParticleData

Co-authored-by: Amelia Mesdag <[email protected]>
 - Added Pause/Resume functionality
 - Add documentation to eye gaze visualizer classes
 - Remove unreferenced function
 - Add documentation
 - Fix audio source references for object selection and deselection in Target Positioning scene
 - Update function visibility
 - Add DisableOnStart script for dialog that needed to be disabled at runtime
 - Add documentation for PanZoom StatefulInteractables
 - Removed creation of a subfolder in FileInputLogger
 - Note: MusicLibrary permission needs to be granted in PlayerSettings
 - Removed duplicate EyeCalibrationChecker
…ple-Feedback

MRH3-62 Eye Tracking Examples Feedback
Changing the name allowed removing "Demos" from the namespace (otherwise
it conflicted with the script in the EyeTracking folder).
Had to update a number of prefabs and a scene in order to avoid
using the FormerlySerializedAs attribute.
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4 participants