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November 11, 2020
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walbourn committed Nov 12, 2020
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2 changes: 1 addition & 1 deletion .nuget/directxtk_desktop_2017.nuspec
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Expand Up @@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.
<releaseNotes>Matches the November 11, 2020 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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2 changes: 1 addition & 1 deletion .nuget/directxtk_desktop_win10.nuspec
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Expand Up @@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.
<releaseNotes>Matches the November 11, 2020 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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2 changes: 1 addition & 1 deletion .nuget/directxtk_uwp.nuspec
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Expand Up @@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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8 changes: 8 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### November 11, 2020
* Fixed ``/analyze`` warnings in GameInput usage
* Fixed *DirectX Tool Kit for Audio* use of XAudio 2.8 for Windows 8 w/ Windows 10 SDK
* Minor code and project cleanup
* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.4

### September 30, 2020
* GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior
* Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
Expand All @@ -15,12 +21,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### August 15, 2020
* EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps
* Code review and project updates
* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.3

### July 2, 2020
* Improved SpriteFont drawing performance in Debug builds
* Regenerated shaders using Windows 10 May 2020 Update SDK (19041)
* Code cleanup for some new VC++ 16.7 warnings and static code analysis
* CMake updates
* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.2

### June 1, 2020
* Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248929

Copyright (c) Microsoft Corporation. All rights reserved.

**September 30, 2020**
**November 11, 2020**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.

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