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DirectX Raytracing Binaries Release V1.3

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@clandrew clandrew released this 23 Jul 23:23

Splitting the Fallback Layer compiler logic into a separate DxrFallbackCompiler.dll. Additionally adding support for pre-calculation of the shader stack size so that it's no longer hard-coded to 1024/2048.

This update to the compiler tools affects some HLSL semantics. The samples have been updated with PR #420 accordingly.

Includes compiler fixes to provide compatibility with DXR PIX capture and playback.