Corrected the Column calculation from Tile GID in the TileLayer class #2
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**The argument passed to the TextureManager::DrawTile() function call was incorrect it produced wrong index value(column value) for the variable currentframe.(this change needs to be pulled other 2 are not that that necessary they are more like expansion possibilities)
Also since the ObjectLayer and ObjectGroup classes corresponding to the TMX format's Object and ObjectGroup Layer are not yet implemented ,which can be easily implemented by inheriting the abstract class Layer. I commented out the Object::update() calls and the collision detection calls in the Game class.
I added a test dir