The MessageMedia Messages API provides a number of endpoints for building powerful two-way messaging applications. In v 2.0, the SDK is now .NET compatible and available as a standard solution library.
Authentication is done via API keys. Sign up at https://developers.messagemedia.com/register/ to get your API keys. Username is the key and password is the secret.
Requests are authenticated using HTTP Basic Auth or HMAC. Provide your API key as the auth_user_name and API secret as the auth_password.
If you set an HMAC username and password the controller will use HMAC authentication. Otherwise it will assume basic auth. The file to input these credentials into is the Configuration.cs file you will find in the main directory of the solution.
Our API returns standard HTTP success or error status codes. For errors, we will also include extra information about what went wrong encoded in the response as JSON. The most common status codes are listed below.
Code | Title | Description |
---|---|---|
400 | Invalid Request | The request was invalid |
401 | Unauthorized | Your API credentials are invalid |
403 | Disabled feature | Feature not enabled |
404 | Not Found | The resource does not exist |
50X | Internal Server Error | An error occurred with our API |
If you have any questions, comments, or concerns, please join our Slack channel: https://developers.messagemedia.com/collaborate/slack/
Alternatively you can email us at: [email protected]
If you discover a problem with the SDK, we would like to know about it. You can raise an issue or send an email to: [email protected]
We welcome your thoughts on how we could best provide you with SDKs that would simplify how you consume our services in your application. You can fork and create pull requests for any features you would like to see or raise an issue
The code provided uses the Newtonsoft Json.NET NuGet Package. If the automatic NuGet package restore is enabled, these dependencies will be installed automatically. Therefore, you will need internet access for build.
"This library requires Visual Studio 2017 for compilation."
- Open the solution (MessageMediaMessages.sln) file.
- Invoke the build process using
Ctrl+Shift+B
shortcut key or using theBuild
menu as shown below.
The build process generates a portable class library, which can be used like a normal class library. The generated library is compatible with Windows Forms, Windows RT, Windows Phone 8, Silverlight 5, Xamarin iOS, Xamarin Android and Mono. More information on how to use can be found at the MSDN Portable Class Libraries documentation.
The following section explains how to use the MessageMediaMessages library in a new console project.
For starting a new project, right click on the current solution from the solution explorer and choose Add -> New Project
.
Next, choose "Console Application", provide a TestConsoleProject
as the project name and click OK
.
The new console project is the entry point for the eventual execution. This requires us to set the TestConsoleProject
as the start-up project. To do this, right-click on the TestConsoleProject
and choose Set as StartUp Project
form the context menu.
In order to use the MessageMediaMessages library in the new project, first we must add a projet reference to the TestConsoleProject
. First, right click on the References
node in the solution explorer and click Add Reference...
.
Next, a window will be displayed where we must set the checkbox
on MessageMediaMessages.Standard
and click OK
. By doing this, we have added a reference of the MessageMediaMessages.Standard
project into the new TestConsoleProject
.
Once the TestConsoleProject
is created, a file named Program.cs
will be visible in the solution explorer with an empty Main
method. This is the entry point for the execution of the entire solution.
Here, you can add code to initialize the client library and acquire the instance of a Controller class. Sample code to initialize the client library and using controller methods is given in the subsequent sections.
API client can be initialized as following.
MessageMediaMessagesClient client = new MessageMediaMessagesClient();
In this version of the SDK there are three "controllers" which are invoked as singletons which control the various actions. For example: the singleton instance of the MessagesController
class can be accessed from the API Client.
MessagesController messages = client.Messages;
Destination numbers (destination_number
) should be in the E.164 format. For example, +61491570156
.
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConosleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
MessagesController messages = client.Messages;
SendMessagesRequest body = new SendMessagesRequest();
body.Messages = new List<Message>();
Message body_messages_0 = new Message();
body_messages_0.Content = "Hello world!";
body_messages_0.DestinationNumber = "+614<number>";
body.Messages.Add(body_messages_0);
try
{
Models.SendMessagesResponse result = messages.SendMessagesAsync(body).Result;
Console.WriteLine(result);
}
catch (APIException e)
{
Console.WriteLine(e.Message + e.ResponseCode + e.HttpContext.ToString());
};
}
}
}
Destination numbers (destination_number
) should be in the E.164 format. For example, +61491570156
.
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConsoleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
MessagesController messages = client.Messages;
SendMessagesRequest body = new SendMessagesRequest();
body.Messages = new List<Message>();
Message body_messages_0 = new Message();
body_messages_0.Content = "Hello world!";
body_messages_0.DestinationNumber = "+614<number>";
body_messages_0.Format = FormatEnum.MMS;
body_messages_0.Subject = "This is an MMS message";
body_messages_0.Media = new List<string>()
{
"https://upload.wikimedia.org/wikipedia/commons/6/6a/L80385-flash-superhero-logo-1544.png"
};
body.Messages.Add(body_messages_0);
try
{
dynamic result = messages.SendMessagesAsync(body).Result;
Console.WriteLine(result);
}
catch (APIException e)
{
Console.WriteLine(e.Message + e.ResponseCode + e.HttpContext.ToString());
};
}
}
}
You can get a messsage ID from a sent message by looking at the message_id
from the response of the above example.
string messageId = "messageId";
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConosleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
MessagesController messages = client.Messages;
SendMessagesRequest body = new SendMessagesRequest();
body.Messages = new List<Message>();
Message body_messages_0 = new Message();
body_messages_0.Content = "Hello world!";
body_messages_0.DestinationNumber = "+614<number>";
body_messages_0.Format = FormatEnum.MMS;
body_messages_0.Subject = "This is an MMS message";
body_messages_0.Media = new List<string>()
{
"https://upload.wikimedia.org/wikipedia/commons/6/6a/L80385-flash-superhero-logo-1544.png"
};
body.Messages.Add(body_messages_0);
try
{
dynamic result = messages.SendMessagesAsync(body).Result;
string msgs = Newtonsoft.Json.JsonConvert.SerializeObject(result);
Console.WriteLine(msgs);
Guid messageId = result.Messages[0].MessageId;
dynamic result2 = messages.GetMessageStatus(messageId + "");
string msg = Newtonsoft.Json.JsonConvert.SerializeObject(result2);
Console.WriteLine(msg);
}
catch (APIException e)
{
Console.WriteLine(e.Message + e.ResponseCode + e.HttpContext.ToString());
};
}
}
}
You can check for replies that are sent to your messages
The singleton instance of the RepliesController
class can be accessed from the API Client.
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConsoleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
MessagesController messages = client.Messages;
RepliesController replies = client.Replies;
try
{
dynamic result = replies.CheckReplies();
string msgs = Newtonsoft.Json.JsonConvert.SerializeObject(result);
Console.WriteLine(msgs);
}
catch (APIException e)
{
Console.WriteLine(e.Message + e.ResponseCode + e.HttpContext.ToString());
};
}
}
}
This endpoint allows you to check for delivery reports to inbound and outbound messages.
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConsoleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
MessagesController messages = client.Messages;
RepliesController replies = client.Replies;
DeliveryReportsController deliveryReports = client.DeliveryReports;
try
{
dynamic result = deliveryReports.CheckDeliveryReports();
string msgs = Newtonsoft.Json.JsonConvert.SerializeObject(result);
Console.WriteLine(msgs);
}
catch (APIException e)
{
Console.WriteLine(e.Message + e.ResponseCode + e.HttpContext.ToString());
};
}
}
}
This endpoint allows you to mark delivery reports as confirmed so they're no longer returned by the Check Delivery Reports function.
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConsoleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
DeliveryReportsController deliveryReports = client.DeliveryReports;
ConfirmDeliveryReportsAsReceivedRequest body = new ConfirmDeliveryReportsAsReceivedRequest();
body.DeliveryReportIds = new List<string>();
body.DeliveryReportIds.Add("011dcead-6988-4ad6-a1c7-6b6c68ea628d");
body.DeliveryReportIds.Add("3487b3fa-6586-4979-a233-2d1b095c7718");
body.DeliveryReportIds.Add("ba28e94b-c83d-4759-98e7-ff9c7edb87a1");
try
{
dynamic result = deliveryReports.ConfirmDeliveryReportsAsReceivedAsync(body).Result;
}
catch (APIException e){};
}
}
}
This endpoint allows you to check for credits remaining on your prepaid account.
using System;
using MessageMedia.Messages;
using MessageMedia.Messages.Models;
using MessageMedia.Messages.Exceptions;
using MessageMedia.Messages.Controllers;
using System.Collections.Generic;
namespace TestConsoleApp
{
class Program
{
static void Main(string[] args)
{
String API_KEY = "your api key";
String API_SECRET = "your api secret";
boolean HMAC = false;
MessageMediaMessagesClient client = new MessageMediaMessagesClient(API_KEY, API_SECRET, HMAC);
MessagesController messages = client.Messages;
try
{
dynamic result = messages.CheckCreditsRemainingAsync().Result;
}
catch (APIException e){};
}
}
}
Check out the full API documentation for more detailed information.
Please contact developer support at [email protected] or check out the developer portal at developers.messagemedia.com
Apache License. See the LICENSE file.