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πŸ“Έ
Tracing rays
πŸ“Έ
Tracing rays

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@mitsuba-renderer @rgl-epfl

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mcrescas/README.md

⚑ π™°πš‹πš˜πšžπš π™ΌπšŽ

πŸ‘‹ Hi! I am a Doctoral Research Assistant at the Realistic Graphics Lab (RGL) at EPFL, working under the supervision of Prof. Wenzel Jakob. My work focuses on physically-based and differentiable rendering to tackle computational imaging and inversion problems.

Before joining RGL, I earned a Bachelor’s degree in Computer Science and a Master’s in Biomedical Engineering from Universidad de Zaragoza. During and after my studies, I worked as a junior researcher at the Graphics & Imaging Lab, collaborating with Prof. Adolfo MuΓ±oz and Prof. AdriΓ‘n Jarabo.

πŸ“š Publications

NLOS Scattering thumb

Non-line-of-sight imaging in the presence of scattering media using Phasor Fields
π™ΏπšŠπš‹πš•πš˜ π™»πšžπš‘πšŽπšœπš’πšŠ*, π™Όπš’πšπšžπšŽπš• π™²πš›πšŽπšœπš™πš˜*, π™°πšπš›πš’πšŠπš— π™ΉπšŠπš›πšŠπš‹πš˜, πšŠπš—πš π™°πš•πš‹πšŽπš›πš 𝚁𝚎𝚍𝚘-πš‚πšŠπš—πšŒπš‘πšŽπš£
Optics Letters , 2022

Primary-space thumb

Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations
π™Όπš’πšπšžπšŽπš• π™²πš›πšŽπšœπš™πš˜ , π™°πšπš›πš’πšŠπš— π™ΉπšŠπš›πšŠπš‹πš˜, πšŠπš—πš π™°πšπš˜πš•πšπš˜ π™Όπšžπš—Μƒπš˜πš£
ACM Transactions on Graphics , 2021


πŸ’Ύ Projects

VERIV thumb VERIV - Vscode Extended Range Imaging Viewer
VERIV enables in-VS Code loading and visualization of LDR/HDR images, complemented by numerous useful features and remote capabilities.

Β Β Β Β 

miTransient thumb miTransient - Mitsuba 3 Transient Rendering
miTransient is a Mitsuba 3 library enabling state-of-the-art transient simulations, including exceptional support for non-line-of-sight (NLOS) data capture.



Blender Mitsuba 1 thumb

Blender Exporter for Mitsuba 1
Blender plugin for seamless export to Mitsuba 1.



CFF thumb Citation File Format (CFF) Online Editor
With CFF, you can swiftly integrate your publication's citation into your GitHub repository, leveraging automatic data retrieval from a DOI or arXiv ID.



Pinned Loading

  1. viltrum-mitsuba viltrum-mitsuba Public

    This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations by Miguel Crespo, Adrian Jarabo, and Adolfo MuΓ±oz from ACM Tr…

    C++ 21 5

  2. veriv veriv Public

    VERIV: This extension provides support for loading and visualizing LDR / HDR images directly inside Vscode. Apart from that, the viewer contains more useful features than the native one included by…

    26

  3. adolfomunoz/viltrum adolfomunoz/viltrum Public

    VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of numerical integration routines

    C++ 16 4

  4. mitsuba-renderer/mitsuba3 mitsuba-renderer/mitsuba3 Public

    Mitsuba 3: A Retargetable Forward and Inverse Renderer

    C++ 2.3k 267

  5. BlenderExporterM1 BlenderExporterM1 Public

    Blender exporter with interoperability with Mitsuba 0.6. It supports cool things like materials, motion blur and media.

    Python 7 1

  6. diegoroyo/mitransient diegoroyo/mitransient Public

    Code for "Non-line-of-sight transient rendering" in Mitsuba 3 - Full implementation of transient path tracing - pip install mitransient

    Python 45 6