Releases: mchorse/blockbuster
Blockbuster 1.2.1
Patch 1.2.1 was mainly focused on improving the process of making machinimas. No new features were added, only enhancements and fixes. Half of fixes and enhancements were pointed out and suggested by NlL5.
Tutorial Playlist
Change Log
- Added
/entitydata
skin client synchronization - Added
/action stop
sub-command - Added time formatting for argument
<duration>
(secondss
, minutesm
, and hoursh
were added) - Added feedback messages to
/director
command - Added lots of camera shortcuts for better camera control
- Added colors for profile rendering
- Changed registering item behavior – now it ties to director block instead of actor which allows register actors without running here and there many times
- Changed playback button behavior – now it toggles playback instead of play only
- Changed playback button behavior on sneak and use – now you teleport to director block
- Changed path fixture behavior when you
/camera edit
it, instead of adding/removing, you pass it index of point, and edit the point's position - Fixed director block GUIs – now scroll bar is draggable, and buttons are clickable
- Improved skin picker in actor GUI – now it supports tab completition and much easier to use when you have tons of skins
Pre-Release 1.2.1
Pre release version of 1.2.1. Lots of enhancements and fixes. Also, added more shortcuts for manipulating camera profiles.
See the issue page for 1.2.1.
Featured Machinima
Blockbuster 1.2
Hey there, Blockbuster 1.2 is out! This update was mainly focused on improving camera (thus removing the old entity-like camera and replacing it with customizable camera system).
Tutorial Playlist
Change log
- Added camera profile. Camera profile is a list of camera fixtures that can be
imported/exported and played - Added camera fixtures. Camera fixture is the definition of how camera should
behave. Following fixtures were added:- Idle fixture – static camera shot
- Path fixture – linear-interpolated camera path way
- Follow fixture – camera follows given entity from specified angle
(specified angle is determined when the fixture is being added) - Look fixture – camera looks at given entity from specified point of view
(specified point of view is determined when the fixture is being added) - Circular fixture – camera circles around given point for specified amount
of circles in degrees
- Added
camera
command which allows players to manage profiles and fixtures - Added camera profile rendering
- Added camera key bindings for:
- Removing last fixture
- Adding idle, look or follow fixture to current camera profile
- Toggle camera profile rendering
- Start or stop camera profile
- Added lava and water support to place block action
- Added playback button GUI and lores
- Fixed actor's rotation when he is spawned with
/action play
command - Merged
play-director
andstop-director
intodirector
command - Merged
record
andplay
intoaction
command - Removed camera item, camera entity, camera jump key bindings, and camera
entities support in director block
Pre-Release 1.2
Checkout this new mod banner I made, isn't it pretty? 😛
This is a pre-release for version 1.2. There's no much difference in terms of features in 1.2-pre
in comparison to 1.2-dev
, but it much nicer, because I've some fixes, including:
- Added
/camera goto
command - Added lores to playback item (now it shows to which director block it's attached and
- Added more key bindings
- Added support of placing water and lava blocks to place block action with buckets
- Fixed multiple NPE's
- Fixed actor rotation issues when the actor is spawned with
/action play
- And other things...
Anyway, you can see it by yourself by comparing this tag (1.2-pre
) with previous tag (1.2-dev
).
Tutorial for 1.2 is coming out soon (a week or less)!
P.S.: I need to organize my suffix namings, sometimes they're way too random.
Dev-1.2 Release
Dev release of Blockbuster mod!
This release is mostly focused on better cameras. The camera support was improved (compared to entity-like cameras). Now cameras are behaving similarly to PixelCam or BauerCam mods.
See CHANGELOG.md for change log of this version.
Enjoy!
Blockbuster 1.1
Hello there!
This is Blockbuster 1.1 update that is mostly focuses on enhancing user experience (better GUIs).
Tutorial Video
Change log
- Update to Minecraft 1.9.4 and Forge 12.17.0.1976 (thanks to Lightwave, @Lightwave413 on github)
- Added GUIs for director and director map blocks
- Added HUD overlay while player recording (red circle with caption in top-left
corner of the screen) - Added arm pose while holding a bow
- Added
stop-director
command which allows you to stop playback of director at
specified position - Renamed skin manager device to actor manager device
- Changed actor behavior regarding name of the recording, now file name of the
recording is not depends on the actor's name tag, but stored in separate
field in actor's class. Use actor configuration device to change to which
file actor is being recorded (see Recording ID field) - Changed (improved) camera and actor configuration GUIs
- Changed camera's model and texture
- Fixed place block action, now actors can place any block (before, they couldn't place redstone wire)
- Fixed crash on dedicated server
- Removed "Name Tag" mechanism
- Reduced the amount of console messages
- Recording format was broken, so old recordings won't work
Blockbuster 1.0
In comparison to pre-release, there's few modifications that have been made.
Tutorial Video
Change log
- Recording
- Added elytra flying action
- Placing block action is now align placed blocks properly
- Cameras doesn't despawn
- Fixed Jagging head movement
- Added invincibility flag to
play
command - Added colorful messages
- Made 3/4
play
s command arguments optional
Pre-Release 1.0 RC1
Hey there!
This is another pre-release. It breaks compatibility with previous pre-release, because of change in recording system. The adventure map is also invalid for this pre-release. The features are same and installation process is same.
Installation instruction
Install any Forge 1.9, download blockbuster-1.0.jar
and put into .minecraft\mods\
. Download Lumber-Jack.zip
, unzip it, and place the Lumber Jack
folder that was inside of the zip into .minecraft\saves\
.
Enjoy!
Pre-Release 1.0
This is pre-release. First needed some testing, but hey, there's a compiled jar which is ready-to-use, and adventure map for testing purposes (cinematic part).
Instruction for installing Blokcbuster with adventure map:
- Install Minecraft Forge
- Download
blockbuster-pre-1.0.jar
file bellow and put it into foldermods
which is should be located in minecraft's folder - Download
adventure-map.zip
, extract zip, and move the extracted folder intosaves
folder in minecraft's folder
Enjoy!
P.S.: adventure map's theme is suspension/light horror