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Blockbuster 1.2

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@mchorse mchorse released this 03 Aug 18:15

Hey there, Blockbuster 1.2 is out! This update was mainly focused on improving camera (thus removing the old entity-like camera and replacing it with customizable camera system).

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Change log

  • Added camera profile. Camera profile is a list of camera fixtures that can be
    imported/exported and played
  • Added camera fixtures. Camera fixture is the definition of how camera should
    behave. Following fixtures were added:
    • Idle fixture – static camera shot
    • Path fixture – linear-interpolated camera path way
    • Follow fixture – camera follows given entity from specified angle
      (specified angle is determined when the fixture is being added)
    • Look fixture – camera looks at given entity from specified point of view
      (specified point of view is determined when the fixture is being added)
    • Circular fixture – camera circles around given point for specified amount
      of circles in degrees
  • Added camera command which allows players to manage profiles and fixtures
  • Added camera profile rendering
  • Added camera key bindings for:
    • Removing last fixture
    • Adding idle, look or follow fixture to current camera profile
    • Toggle camera profile rendering
    • Start or stop camera profile
  • Added lava and water support to place block action
  • Added playback button GUI and lores
  • Fixed actor's rotation when he is spawned with /action play command
  • Merged play-director and stop-director into director command
  • Merged record and play into action command
  • Removed camera item, camera entity, camera jump key bindings, and camera
    entities support in director block