Blockbuster 1.2
Hey there, Blockbuster 1.2 is out! This update was mainly focused on improving camera (thus removing the old entity-like camera and replacing it with customizable camera system).
Tutorial Playlist
Change log
- Added camera profile. Camera profile is a list of camera fixtures that can be
imported/exported and played - Added camera fixtures. Camera fixture is the definition of how camera should
behave. Following fixtures were added:- Idle fixture – static camera shot
- Path fixture – linear-interpolated camera path way
- Follow fixture – camera follows given entity from specified angle
(specified angle is determined when the fixture is being added) - Look fixture – camera looks at given entity from specified point of view
(specified point of view is determined when the fixture is being added) - Circular fixture – camera circles around given point for specified amount
of circles in degrees
- Added
camera
command which allows players to manage profiles and fixtures - Added camera profile rendering
- Added camera key bindings for:
- Removing last fixture
- Adding idle, look or follow fixture to current camera profile
- Toggle camera profile rendering
- Start or stop camera profile
- Added lava and water support to place block action
- Added playback button GUI and lores
- Fixed actor's rotation when he is spawned with
/action play
command - Merged
play-director
andstop-director
intodirector
command - Merged
record
andplay
intoaction
command - Removed camera item, camera entity, camera jump key bindings, and camera
entities support in director block