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Blockbuster 2.3

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@mchorse mchorse released this 02 Jul 08:14
· 500 commits to 1.12 since this release

This update doesn't have any aim, but rather has a lot of random features, nothing groundbreaking though.

Compatible with McLib 2.3, Metamorph 1.2.7 and Aperture 1.6. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.

General

  • Added limiting of editing Blockbuster data on the server to OP only
  • Added Emoticons version check for those who forget to update
  • Added search bar to texture manager panel (suggested by ALL.Creator)
  • Added audio bar playback time display option (suggested by gewenzsko)
  • Added reset transformation to pose transformations
  • Added a replay option to render actor last (suggested by gewenzsko)
  • Added depth sorting of always rendered actors
  • Added canceling of player recording by pressing pause scene keybind (suggested by Chunk7)
  • Added truly random option to sequencer morph
  • Added outline and background to selected replay in the scene menu (suggested by Chunk7)
  • Changed model block to be uneditable in adventure mode (suggested by The Darvin Studio)
  • Fixed sequencer morph entry doesn't get copied when it should be
  • Fixed break block animation not working in first person playback (reported by Silent)
  • Fixed jittery body yaw rotation in first person playback (reported by zoombie)
  • Fixed custom model blocks are dropped as default Steve model blocks in survival (reported by The Minebox)
  • Fixed scene's loops option (reported by Centryfuga)
  • Fixed concurrent modification crash when a scene launches another scene (reported by gewenzsko)
  • Fixed ignored option wasn't being handled properly in better preview
  • Fixed crash with first person playback on dedicated server (reported by gewenzsko)
  • Fixed floating point precision with long coordinates for player recordings
  • Fixed interpolation list overflown by pick model button

BB gun

  • Added ammo item stack option to BB gun
  • Added knockback factor option to BB gun (suggested by Centryfuga)
  • Added on vaniash and on entity impact command options to BB gun (suggested by Centryfuga)
  • Added ignore blocks, ignore entities (suggested by Centryfuga) and vertical knockback
  • Changed BB gun's scatter to radial model, which allows creating 360 degree guns (suggested by Joziah2)
  • Fixed BB gun projectiles bounce off of non opaque blocks (reported by Centryfuga)
  • Fixed collision and clipping of BB gun projectiles (reported by Chryfi and Centryfuga)
  • Fixed BB gun with one projectile with sequencer and random enabled not being truly random (reported by Chunk7)
  • Fixed firing command not working with 0 projectiles

Commands

  • Added /record apply <target> <source> <properties> [relative] [from] [to] command, which applies certain properties from one player recording's frames on top of another
  • Added /mount <target> [destination] command (suggested by Jvonlins)
  • Added /action cancel command to cancel recording (suggested by El_Redstoniano)
  • Fixed /record append player recording not working with 0 countdown (reported by gewenzsko)
  • Fixed /record origin not rotating body yaw (reported by RunnyHero)
  • Fixed /scene loop resetting the scene

Models

  • Added NBT presets to custom models
  • Added legacy OBJ loading option to allow disabling an old way of loading models which are flipped on X axis
  • Added ability to edit shape keys per pose
  • Added rename pose context menu to model editor
  • Added more default models:
    • eyes/3.0 which is eyes rig 3.0 (suggested by Jvonlins)
    • eyes/3.0_1px which is eyes rig 3.0 but 1 pixel high
    • eyes/3.1 which is eyes rig 3.1 (3.0 but with with bends)
    • eyes/3.1_simple which is eyes rig 3.1 (3.1 but with less bends)
    • eyes/alex which is alex but with 3D head for covering eyes holes
    • eyes/fred which is fred but with 3D head for covering eyes holes
    • eyes/steve which is steve but with 3D head for covering eyes holes
    • eyes/head which is just fred model's 3D head for using with Emoticons morphs for covering eye holes
    • eyes/head_3D which is just fred model's 3D (but also outer layer 3D) head for using with Emoticons morphs for covering eye holes
    • mchorse/head which is McHorse's head model
  • Added McHorse morph in Blockbuster extra
  • Added factory textures that can be accessed in texture picker:
    • blockbuster/textures/entity/eyes/ are default eye skins for Steve and Alex
    • blockbuster/textures/entity/eye_masks/ are eyes masks that allow erasing 2 and 1 pixel high eye holes with multi-skin
    • blockbuster/textures/entity/skin_masks/ are skin masks (by Silverx) that allow erasing body parts on Minecraft player skins
    • blockbuster/textures/entity/mchorse/ are McHorse's eyes, head and skin textures
    • blockbuster/textures/entity/pixel.png is a white pixel that can be used with image morph for glow effects (use the color filter to change the color of the pixel)
  • Changed shape keys' relative option to be enabled by default
  • Fixed shape keys incorrectly calculating after morph merging
  • Fixed OBJ files not being copied when duplicating a model (reported by SergiDPlay)
  • Fixed shape keys normal interpolation
  • Fixed steve armor shoes swinging
  • Fixed shape keys merging NPE crashing
  • Fixed shape keys not reloading

Snowstorm particles

  • Added saving of collapsed tabs in particle editor (developed by Chryfi)
  • Added inertia option (developed by Chryfi)
  • Added realistic collision drag (developed by Chryfi)
  • Added tangential velocity (developed by Chryfi)
  • Added local velocity (developed by Chryfi)
  • Added local scale (developed by Chryfi)
  • Added scale texture (developed by Chryfi)
  • Changed duplication of particle effects also saves it immediately (suggested by El_Redstoniano)
  • Fixed Snowstorm particle effects not loading upon entering the world (reported by Jvonlins)
  • Fixed NPE crash when particle doesn't exist anymore on the disk but was still present in the list (reported by zoombie)
  • Fixed NPE crash in Snowstorm's morph editor when particle doesn't exist anymore (reported by Chryfi)
  • Fixed once lifetime emitter component working incorrectly

Structure morph

  • Added animation and transformations options to structure morph (suggested by Chunk7)
  • Added structure morph's name display (suggested by Guider)
  • Added biome picker for structure morph (developed by NyaNLI)
  • Added lighting option for structure morph (developed by NyaNLI)
  • Fixed structure morph not rendering without disabling cached rendering (fixed by NyaNLI)
  • Removed Cached structure rendering