Blockbuster 2.3
This update doesn't have any aim, but rather has a lot of random features, nothing groundbreaking though.
Compatible with McLib 2.3
, Metamorph 1.2.7
and Aperture 1.6
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
General
- Added limiting of editing Blockbuster data on the server to OP only
- Added Emoticons version check for those who forget to update
- Added search bar to texture manager panel (suggested by ALL.Creator)
- Added audio bar playback time display option (suggested by gewenzsko)
- Added reset transformation to pose transformations
- Added a replay option to render actor last (suggested by gewenzsko)
- Added depth sorting of always rendered actors
- Added canceling of player recording by pressing pause scene keybind (suggested by Chunk7)
- Added truly random option to
sequencer
morph - Added outline and background to selected replay in the scene menu (suggested by Chunk7)
- Changed model block to be uneditable in adventure mode (suggested by The Darvin Studio)
- Fixed
sequencer
morph entry doesn't get copied when it should be - Fixed break block animation not working in first person playback (reported by Silent)
- Fixed jittery body yaw rotation in first person playback (reported by zoombie)
- Fixed custom model blocks are dropped as default Steve model blocks in survival (reported by The Minebox)
- Fixed scene's loops option (reported by Centryfuga)
- Fixed concurrent modification crash when a scene launches another scene (reported by gewenzsko)
- Fixed ignored option wasn't being handled properly in better preview
- Fixed crash with first person playback on dedicated server (reported by gewenzsko)
- Fixed floating point precision with long coordinates for player recordings
- Fixed interpolation list overflown by pick model button
BB gun
- Added ammo item stack option to BB gun
- Added knockback factor option to BB gun (suggested by Centryfuga)
- Added on vaniash and on entity impact command options to BB gun (suggested by Centryfuga)
- Added ignore blocks, ignore entities (suggested by Centryfuga) and vertical knockback
- Changed BB gun's scatter to radial model, which allows creating 360 degree guns (suggested by Joziah2)
- Fixed BB gun projectiles bounce off of non opaque blocks (reported by Centryfuga)
- Fixed collision and clipping of BB gun projectiles (reported by Chryfi and Centryfuga)
- Fixed BB gun with one projectile with sequencer and random enabled not being truly random (reported by Chunk7)
- Fixed firing command not working with 0 projectiles
Commands
- Added
/record apply <target> <source> <properties> [relative] [from] [to]
command, which applies certain properties from one player recording's frames on top of another - Added
/mount <target> [destination]
command (suggested by Jvonlins) - Added
/action cancel
command to cancel recording (suggested by El_Redstoniano) - Fixed
/record append
player recording not working with0
countdown (reported by gewenzsko) - Fixed
/record origin
not rotating body yaw (reported by RunnyHero) - Fixed
/scene loop
resetting the scene
Models
- Added NBT presets to custom models
- Added legacy OBJ loading option to allow disabling an old way of loading models which are flipped on X axis
- Added ability to edit shape keys per pose
- Added rename pose context menu to model editor
- Added more default models:
eyes/3.0
which is eyes rig 3.0 (suggested by Jvonlins)eyes/3.0_1px
which is eyes rig 3.0 but 1 pixel higheyes/3.1
which is eyes rig 3.1 (3.0 but with with bends)eyes/3.1_simple
which is eyes rig 3.1 (3.1 but with less bends)eyes/alex
which isalex
but with 3D head for covering eyes holeseyes/fred
which isfred
but with 3D head for covering eyes holeseyes/steve
which issteve
but with 3D head for covering eyes holeseyes/head
which is justfred
model's 3D head for using with Emoticons morphs for covering eye holeseyes/head_3D
which is justfred
model's 3D (but also outer layer 3D) head for using with Emoticons morphs for covering eye holesmchorse/head
which is McHorse's head model
- Added McHorse morph in Blockbuster extra
- Added factory textures that can be accessed in texture picker:
blockbuster/textures/entity/eyes/
are default eye skins for Steve and Alexblockbuster/textures/entity/eye_masks/
are eyes masks that allow erasing 2 and 1 pixel high eye holes with multi-skinblockbuster/textures/entity/skin_masks/
are skin masks (by Silverx) that allow erasing body parts on Minecraft player skinsblockbuster/textures/entity/mchorse/
are McHorse's eyes, head and skin texturesblockbuster/textures/entity/pixel.png
is a white pixel that can be used with image morph for glow effects (use the color filter to change the color of the pixel)
- Changed shape keys' relative option to be enabled by default
- Fixed shape keys incorrectly calculating after morph merging
- Fixed OBJ files not being copied when duplicating a model (reported by SergiDPlay)
- Fixed shape keys normal interpolation
- Fixed
steve
armor shoes swinging - Fixed shape keys merging NPE crashing
- Fixed shape keys not reloading
Snowstorm particles
- Added saving of collapsed tabs in particle editor (developed by Chryfi)
- Added inertia option (developed by Chryfi)
- Added realistic collision drag (developed by Chryfi)
- Added tangential velocity (developed by Chryfi)
- Added local velocity (developed by Chryfi)
- Added local scale (developed by Chryfi)
- Added scale texture (developed by Chryfi)
- Changed duplication of particle effects also saves it immediately (suggested by El_Redstoniano)
- Fixed Snowstorm particle effects not loading upon entering the world (reported by Jvonlins)
- Fixed NPE crash when particle doesn't exist anymore on the disk but was still present in the list (reported by zoombie)
- Fixed NPE crash in Snowstorm's morph editor when particle doesn't exist anymore (reported by Chryfi)
- Fixed once lifetime emitter component working incorrectly
Structure morph
- Added animation and transformations options to
structure
morph (suggested by Chunk7) - Added
structure
morph's name display (suggested by Guider) - Added biome picker for
structure
morph (developed by NyaNLI) - Added lighting option for
structure
morph (developed by NyaNLI) - Fixed
structure
morph not rendering without disabling cached rendering (fixed by NyaNLI) - Removed Cached structure rendering