Blockbuster 2.1
This update is focused on simplifying some aspects of recording actors, and editing the player recordings. This update features a game changer feature called in-game audio synchronization. Director blocks' functionality was removed.
Compatible with McLib 2.1
, Metamorph 1.2.3
and Aperture 1.5
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
- Added an option to specify custom model folder on the disk (implemented by Maxi)
- Added
/item_nbt <generate_give_command:true|false>
command which allows to copying currently held item's NBT and optionally generate a/give
command of this item (suggested by Tossler) - Added extrusion max and extrusion factors options to model editor, which allows having HD skins to have smaller HD bits (suggested by ZyphoxFilms)
- Added in-game audio syncing feature to scenes, which allows attaching a
.wav
audio track which plays and syncs when you playback a scene, record an actor and edit camera profile - Added better preview mechanism to sync animated poses, image animations, etc. while previewing the scene in the camera editor (it's not 100% accurate yet still better than what we had)
- Added a new
body_yaw
property to player recording's frames (which represents horizontal body rotation) - Added
/record calculate_body_yaw
subcommand that allows to calculate thebody_yaw
property for old player recordings - Added Set duration option to sequencer morph, which allows to overwrite the duration of the animated morph with sequence's duration (suggested by Chunk7)
- Added options to Recording category:
- Added Playback body yaw option to Actor category which allows to disable recorded playback of body's horizontal rotation (it's enabled by default)
- Added Better preview option to toggle better preview (it's enabled by default)
- Added Snowstorm option category with one option to enabled particle depth sorting
- Added Audio option category with new options:
- Audio bars visible — whether preview waveform audio bars should be visible
- Waveform density — how many pixels per second for waveform
- Audio bar width — how wide is a single audio bar (in
0..1
percentage) - Audio bar height — how high is a single audio bar (in pixels)
- Show audio bar's filename — whether filename of a played audio should be shown
- Added Reset on playback option to Model block category which allows resetting model blocks upon playback of the scene (suggested by Herr Bergmann)
- Added a simpler skin loading mechanism that allows to drop any Minecraft player skins into
minecraft/config/blockbuster/skins/
, and they will be transferred into correct folder, depending on the format of the skin (1:1
skins, like64x64
, will go tofred/skins
, while2:1
skins, like64x32
, will to gosteve/skins
, HD skins supported as well, inspired by Chunk7's suggestion) - Added animated and sequencer morph indicators to display to morph action block in the player recording editor
- Added camera editor's timeline cursor to the action editor
- Changed the horizontal zoom reset after selecting another player recording to edit (suggested by Andruxioid)
- Changed the way action editor is being synced with camera editor's timeline when scrubbing and playing
- Fixed hovering actors bug (after 3 years, reported by Badr, KazerLight and El_Redstoniano)
- Fixed Always render actors option not working in culled chunks (reported by many in the past)
- Fixed enchanted armor not working on custom models (reported by VillagerFilms)
- Removed the functionality of Director blocks (however data in director blocks will be converted to scenes upon loading this update)