Blockbuster 2.0
This huge update adds a couple of awesome major feature, but mostly focuses on GUI improvements and quality of life features. This update also fixes dozens of bugs.
Compatible with McLib 2.0
, Metamorph 1.2
and Aperture 1.4
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
- Added
snowstorm
morph which allows to create custom particle effects based on Bedrock particle JSON specification (sponsored feature by Spark Squared)- Added particle effect editor in dashboard GUI
- Added
/scene <play|toggle|stop|loop> <name> [flag]
command to work with scenes - Added new config options:
- Added utility blocks option which adds barrier, structure and command blocks to Blockbuster creative tabs when it's enabled
- Added disable riding option which disables riding on actors, by default actors are ridable (suggested by Stealth)
- Added new camera editor to scene (or director block) synchronization by using "Edit camera" button in scene/director block GUI
- Added
interact_entity
action to player recording system (suggested by Lucatim) - Added "Vanish delay" BB gun option
- Added compatibility with actors opening Little Tiles' (requires version
1.5.0-pre199_34
or above) doors upon right click on block action - Added dim chroma blocks which don't emit lighting
- Added "Local rotation" option to
particle
morph (suggested by Centryfuga) - Added
/record fill <filename> <count> [tick]
command which allows to insert placeholder<count>
frames at given[tick]
- Added keying option to
image
and custom model morphs - Changed shadow option to be enabled by default, and global option to be disabled by default in model block
- Changed BB gun firing to allow to fire BB guns in both hands (suggested by SergiDPlay)
- Changed Configure BB gun keybind's default key to
End
key - Changed layout of items in Blockbuster's creative tab
- Changed playback of GIF textures based on entity's tick counter (suggested by Jetpack Rescue)
- Improved GUI screens:
- Added previews to
sequencer
morph editor GUI (suggested by Jetpack Rescue) - Added previews of held gun item and projectile transformations in BB gun GUI
- Added keybinds to camera editor to toggle visibility of player recording timeline (Ctrl + E) and player recording list (Ctrl + L)
- Added copy, paste and cut (suggested by Lucatim) buttons to player recording editor GUI
- Added Ctrl + M keybind to player recording editor GUI to add morph action
- Added replay sorting to scenes/director block GUI (suggested by Lucatim)
- Added alt + mouse wheel to horizontally zoom in/out and shift + mouse wheel to vertically scroll
- Changed layout of model block panel GUI
- Changed layout of BB gun GUI
- Changed layout of
particle
morph GUI - Changed layout of
blockbuster.*
custom model morph GUI - Changed layout of
image
morph GUI - Changed layout of actor configuration item GUI
- Changed "Pick morph" buttons everywhere to "Pick | Edit" for faster morph access
- Fixed model blocks not being selected in quick access list menu
- Added previews to
- Improved
image
morph:- Added color filtering property (including opacity)
- Added animations (similar to animated poses)
- Added resize crop option (which enables fitting the cropped region into 1 block space)
- Added UV coordinate shift options
- Added UV rotation option
- Added pose (translate, scale and rotate)
- Removed scale option (backward compatible though)
- Improved drastically model loading and reloading
- Fixed crash with image morphs on the server side (reported by ItsKylos)
- Fixed
/director
command working only in overworld dimension (reported by AceGaming) - Fixed mob export model feature in the model editor (reported by Mr Wolf)
- Fixed
/record origin
command requiring only a player to use the command (reported by Joziah2) - Fixed BB gun firing from the default head position rather from current poses's hitbox (reported by Reunion Studio)
- Fixed BB gun's projectile leaning to the left side when firing (reported by Reunion Studio)
- Fixed crash when trying deleting non loaded OBJ model (reported by ItsKylos)
- Fixed item placement when Blockbuster models hold items (reported by HumbleDoctor)
- Fixed crash when attaching a playback button and Aperture is not installed
- Fixed not being able to pick a limb when specific body parts are present
- Fixed wheels spinning in the model editor
- Fixed
image
morph's transparency cutting off at values below25
(out of 255) - Fixed big (128+ voxels in any dimension) voxel chunks not loading (reported by Afegor)
- Fixed kicking out of server with big structures (requires tweaking of McLib's Max. packet size)
- Fixed scene names couldn't have
.
s in it (reported by OrokinPlays) - Fixed instant crash when McLib isn't present
- Removed old YikeFilms easter egg and extra wubs config option
- Removed config options from Mod Options (and moved to McLib's configuration)