The MBTA mobile app.
This project uses Kotlin Multiplatform Mobile (KMM). Native application code can be found in the iosApp
and androidApp
directories. Common code is within the shared
directory.
Install the tools specified in .tool-versions
. You can use asdf to help manage the required versions.
Install direnv if you don't already have it, copy .envrc.example
to .envrc
, populate any required values, then run direnv allow
.
Install and set up the GitHub CLI.
For Android development, brew install librsvg
.
For iOS development, brew install swiftlint
.
Mapbox - docs
We use mapbox for custom interactive maps.
Mapbox requires a public key for rendering map tiles. The public key is fetched dynamically from the backend. Be sure to follow the Firebase App Check instructions for access to the protected endpoint while developing locally.
Like on iOS, Mapbox for Android requires a public key, fetched dynamically from the backend.
Sentry is used for error logging and aggregation.
The recommendation for KMM projects is to use Android Studio for editing & running the android app or shared code and XCode for only editing & running the ios app. See this KMM guide for installation instructions.
- Be sure to install the Android SDK Command-line Tools via Android Studio > Settings Android SDK > SDK Tool Tabs > Android SDK Command Line Tools.
- If you're seeing the error "undefined method 'map' for nil:NilClass" when running pod installs locally, you likely need to run
bundle exec gem uninstall ffi
thenbundle install
to get a cocoapods requirement to be installed properly on M1 Macs. - If an Xcode build fails because of CocoaPods, try
bin/fix-cocoapods.sh
. - If some piece of BOM generation fails in Xcode, try quitting Xcode and then running
open /Applications/Xcode.app
from a terminal with a goodPATH
. - If iOS asset conversion fails in Android Studio, try quitting Android Studio and then running
open /Applications/Android\ Studio.app
from a terminal with a goodPATH
. - If some piece of BOM generation still fails in Xcode even when Xcode was launched with a good
PATH
, try running./gradlew :shared:bomCodegenIos
manually from a terminal with a goodPATH
. - If
./gradlew :shared:bomCodegenIos
fails in a terminal with a goodPATH
, try./gradlew --stop
to stop any daemons that have persisted a badPATH
and then try./gradlew :shared:bomCodegenIos
again. - If Android Studio can't find
rsvg-convert
even when Android Studio was launched with a goodPATH
, try./gradlew --stop
to stop any daemons that have persisted a badPATH
and then try the build again.
The entire Xcode project is generated with XcodeGen.
To generate the project, potentially overwriting local changes, use bin/generate-xcodeproj.sh
.
If you need to make changes that you only understand in Xcode, make the changes and then use bin/diff-xcodeproj.sh
to determine what the actual settings need to be.
When you switch branches or merge, pre-commit will automatically run bin/generate-xcodeproj.sh
; this will clobber existing changes you may have made to your Xcode project, so don't change branches if your Xcode project is dirty.
When you commit, pre-commit will automatically run bin/diff-xcodeproj.sh
to check that your Xcode project is not dirty; you'll need to parse through the signal vs noise and make any necessary changes to project.yml before running bin/generate-xcodeproj.sh
manually to synchronize the Xcode project with what XcodeGen thinks it should look like.
The shared library dependency is managed using Cocoapods. To install the dependency and build the ios app:
- Run a gradle sync of the project from Android Studio, or you may run
./gradlew :shared:generateDummyFramework
from the root directory bundle install
to install cocoapods and fastlanebin/generate-xcodeproj.sh
to generate the Xcode project and then integrate CocoaPods with it- Open the project from
/iosApp/iosApp.xcworkspace
in Xcode (notiosApp.xcodeproj
). - Populate any configuration needed in your the .envrc file. These will be read by a build phase script and set as info.plist values so that they can be read by the application.
Running release builds on a real device (e.g. when profiling) may fail because of the code signing setup. The simplest solution is to open the iosApp project, select the iosApp target, go to "Signing & Capabilities", and turn on "Automatically manage signing" for the variant you're interested in. Make sure you don't commit this change, though, because that will break deployments in CI.
To switch between the staging and prod app flavors, go to Build > Select Build Variant and then set the :androidApp
Active Build Variant.
Populate any configuration needed in your the .envrc file. These will be read by a gradle build task set as BuildConfig values so that they can be read by the application.
The source of truth for our translations is
Localizable.xcstrings, any en
strings added to
strings.xml which match an equivalent en
string in
Localizable.xcstrings
will automatically have all existing translations imported to Android by the
convertIosLocalization
gradle task on Android build.
If there are distinct strings that have the same English translation, give them an iOS key of
key/<Android ID>
and then the Android resources will be written with that key automatically.
Any time we add new user facing strings to the app, we add temporary machine translations of that text, while we're waiting to get translations back from our vendor. Any machine translations that are added must be marked as "Needs review" in XCode so that the translators know to audit them.
When we get translations from our vendor, they're generally in .xliff
format, which we can import
into XCode by selecting Product > Import Localizations...
, selecting iOSApp Project
in the
dialog, then reviewing the imported strings and hitting Import
. It's expected that many strings
will be missing, since we generally only get a partial batch of translations at a time.
Sometimes, we need to batch import translations from a spreadsheet if the vendor has not provided us
with .xliff
files. For this, you can use the csv-to-xliff.py script to
convert a CSV file into individual .xliff
s for each language. The CSV must be formatted with a
header row of all of the language codes exactly matching the language codes that XCode expects, and
the first column must be en
. The strings will also not be imported properly if the en
string
doesn't exactly match the strings in Localizable.xcstrings
, we've had issues before where some
markdown formatting was removed in the provided spreadsheet, which resulted in XCode not importing
them as the same string.
To run csv-to-xliff.py
, you should be able to just run ./bin/csv-to-xliff.py <csv file path>
from the directory root. By default, it will put the .xliff
files in a translations-YYYY-MM-DD
directory in the same directory you ran the script, but you can also add -o <output directory>
to
specify a different directory. The generated files should never be commited directly, only imported.
This isn't a particularly robust or well tested script, so expect issues and be cautious about the
output.
Run from XCode by navigating to Product > Test
or using the test navigator. We use ViewInspector to write unit tests for SwiftUI views.
Run within Android Studio, or by running the commands ./gradlew androidApp:check
./gradlew shared:check
- Create each new feature in its own branch named with the following naming format: initials-description (for example, Jane Smith writing a search function might create a branch called js-search-function).
- This repo uses pre-commit hooks, which will automatically run and update files before committing. Install with
brew install pre-commit
and set up the git hook scripts by runningpre-commit install
. - Use meaningfully descriptive commit messages to help reviewers understand the changes. Consider following Conventional Commits guidelines.
All new features are required to be reviewed by a team member. Department-wide code review practices can be found here.
Some specifics for this repo:
- Follow Conventional Commits for pull request titles.
- New pull requests will automatically kick off testing and request a review from the mobile-app team. If you aren't yet ready for a review, create a draft PR first.
- When adding commits after an initial review has been performed, avoid force-pushing to help reviewers follow the updated changes.
- Once a PR has been approved and all outstanding comments acknowledged, squash merge it to the main branch.
XCode Cloud workflows are triggered on changes to the following directories:
- /iosApp
- /shared/common*
- /shared/src/ios*
If files are changed outside of those target directories but a new workflow run is reason, you can manually trigger a run through the XCode Cloud UI.
If new files or directories need to be added to the list of triggers, be sure to update the list for each relevant XCode Cloud workflow
Merging to main will automatically kick off deploys that are visible for internal testing (TestFlight for ios, internal track for android).
To download the iOS App Store Connect key info if you need it locally (which may happen):
aws secretsmanager get-secret-value --secret-id mobile-app-ios-app-store-connect-api-key-id --output json | jq -r '"export APP_STORE_CONNECT_API_KEY_ID=\(.SecretString)"' >> .envrc
aws secretsmanager get-secret-value --secret-id mobile-app-ios-app-store-connect-api-key-issuer --output json | jq -r '"export APP_STORE_CONNECT_API_KEY_ISSUER=\(.SecretString)"' >> .envrc
aws secretsmanager get-secret-value --secret-id mobile-app-ios-app-store-connect-api-key-p8 --output json | jq -r '"export APP_STORE_CONNECT_API_KEY_P8=\(.SecretString | @json)"' >> .envrc
To upload the iOS code signing key if it needs to be updated (which is unlikely):
bundle exec fastlane ios cert_create
CERTID=$(basename iosApp/secrets/*.cer .cer)
echo $CERTID > iosApp/secrets/certid.txt
aws secretsmanager put-secret-value --secret-id mobile-app-ios-codesigning-id --secret-string file://iosApp/secrets/certid.txt
rm iosApp/secrets/certid.txt
aws secretsmanager put-secret-value --secret-id mobile-app-ios-codesigning-cer --secret-binary fileb://iosApp/secrets/${CERTID}.cer
aws secretsmanager put-secret-value --secret-id mobile-app-ios-codesigning-p12 --secret-binary fileb://iosApp/secrets/${CERTID}.p12
To download the iOS code signing key if you need it locally (which may happen):
CERTID=$(aws secretsmanager get-secret-value --secret-id mobile-app-ios-codesigning-id --output json | jq -r '.SecretString')
aws secretsmanager get-secret-value --secret-id mobile-app-ios-codesigning-cer --output json | jq -r '.SecretBinary' | base64 --decode > iosApp/secrets/${CERTID}.cer
aws secretsmanager get-secret-value --secret-id mobile-app-ios-codesigning-p12 --output json | jq -r '.SecretBinary' | base64 --decode > iosApp/secrets/${CERTID}.p12
bundle exec fastlane ios cert_load cert_id:$CERTID
bundle exec fastlane ios cert_check scheme:DevOrange
bundle exec fastlane ios cert_check scheme:Staging
bundle exec fastlane ios cert_check scheme:Prod
To upload the Android code signing key if it needs to be updated (which is unlikely):
aws secretsmanager put-secret-value --secret-id mobile-app-android-upload-key --secret-binary fileb://upload-keystore.jks
cat key.properties | grep storePassword | cut -f2 -d= | tr -d '\n' > passphrase.txt
aws secretsmanager put-secret-value --secret-id mobile-app-android-upload-key-passphrase --secret-string file://passphrase.txt
shred --remove passphrase.txt
To download the Android code signing key if you need it locally (which is unlikely):
aws secretsmanager get-secret-value --secret-id mobile-app-android-upload-key --output json | jq -r '.SecretBinary' | base64 --decode > /path/to/upload-keystore.jks
aws secretsmanager get-secret-value --secret-id mobile-app-android-upload-key-passphrase --output json | jq -r '"storePassword=\(.SecretString)"' >> /path/to/key.properties
Pushing a new tag with the ios-
prefix will automatically deploy to the iOS internal testing group, and then release notes can be added and the build can be more widely published manually.
Pushing a new tag with the android-
prefix will automatically deploy to the Android internal testing group, and then release notes can be added and the build can be promoted to testing/prod manually.
The tag should be <platform>-X.Y.Z
- no v
prefix - and the version needs to be set beforehand in iosApp/iosApp/Info.plist
and/or androidApp/build.gradle.kts
.