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mattebb edited this page May 15, 2015 · 7 revisions

Things remaining that I'd like to do, ordered by importance for me (and therefore likelihood of getting done ;)

  • Code path for OF's OpenGL 3 style programmable renderer pipeline (i.e. avoiding openGL matrix stack manipulation --> retrieving matrices and doing transforms in vertex shader)
  • Builtin OpenGL 3 / GLSL 150 shaders, not external
  • Check and if necessary fix the gaze detection (screenToWorld etc) to work with latest matrix updates
  • Oculus SDK rendering as an alternative option to the current distortion mesh rendering
  • Option to draw positional tracking frustrum volume / register out-of-bounds
  • Configurable render target resolution (to adjust quality)
  • Configurable fov
  • Options to turn on/off HMD features like low persistence
  • Functions to retrieve user settings from Oculus SDK eg. eye height
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