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chore: Release 2021.0
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matatk committed Jun 22, 2021
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41 changes: 24 additions & 17 deletions audioquake/CHANGELOG.md
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# AudioQuake & Level Description Language 2021.0 (03/04/2021)
# AudioQuake & Level Description Language 2021.0 (22/06/2021)

This is a re-release in which we've massively revamped the
code---including the Level Description Language (LDL)---to run on modern
platforms, with a new GUI-based launcher and a new cross-platform build
system. There are some new features, and it should be a great deal
easier to get, play and modify the game now. Whilst no longer
mainstream, we wanted to make sure that the game would still run, and
that you could more easily make levels for it.
This is a re-release, coinciding with Quake's 25th anniversary, in which
we've massively revamped the code---including the Level Description
Language (LDL)---to run on modern platforms, with a new GUI-based
launcher and a new cross-platform build system. There are some new
features, and it should be a great deal easier to get, play and modify
the game now. Whilst no longer mainstream, we wanted to make sure that
the game would still run, and that you could more easily make levels for
it.

- Level Description Language (LDL) tools and tutorials are included
with the game.
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- More flexible styling of LDL maps (supporting the above sets of
textures, as well as additional styles you can apply to parts of
maps, e.g. to make some areas appear outside).
maps, e.g. to make some areas appear outside).

- Big documentation updates.

- Much code clean-up behind the scenes.
- A huge amount of code clean-up behind the scenes.

- Conversion to Python 3.

- All of the Python code has been tidied up a lot.

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The Stats and Servers site is no longer available, but you can still run
your own servers if you have the registered version of Quake.

There was some significant development work done in 2014, and the
conversion to Python 3 happened in 2019, along with work on the new
build system and GUI.

# AudioQuake 0.3.0 (02/01/2008)

This is the first release of AudioQuake; a game based on AccessibleQuake
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- The ESR can now find monsters, enemy players/bots and friendly
players/bots. Sound sets for these three types of detected object
will be added soon. Until then they share the same sound set (i.e.
same lower/same level/higher/beyond FOV sounds). You can toggle
detection of each of the three on/off.
will be added soon. Until then they share the same sound set
(i.e. same lower/same level/higher/beyond FOV sounds). You can
toggle detection of each of the three on/off.

- Changed the default key setup so that it is much more logical.

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scraping against it in the future.

- The "sounding" of walls to the left and right of the player can now
be toggled on/off. We're also making the wall sounding quieter (i.e.
fall off faster with distance from the wall). They've started to get
quieter and will continue to do so for a while, until we think we've
got a good balance.
be toggled on/off. We're also making the wall sounding quieter
(i.e. fall off faster with distance from the wall). They've started
to get quieter and will continue to do so for a while, until we
think we've got a good balance.

- Footsteps are included and can be toggled on/off (though we need
decent sounds for them at the moment).
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2 changes: 1 addition & 1 deletion audioquake/about.html
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<h1>AudioQuake &amp; Level Description Language</h1>
<p><strong>$version</strong></p>

<p>This is a re-release of the 2008 game, with a new launcher, updated mapping tools, and a few other updates and tweaks. What can you do with it?</p>
<p>This is a re-release of the 2008 game, with a new launcher, and updated mapping tools. What can you do with it?</p>

<p>You can <strong>play</strong> the game. <em>Open Quartz</em> is available out-of-the-box. If you have the registered version of <em>Quake</em>, which is recommended, you can install its data via the launcher. Note that accessibility of the levels is variable!</p>

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2 changes: 1 addition & 1 deletion audioquake/release.py
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version_string = '2021.0-rc1'
version_string = '2021.0'
release_name = 'Respawn (Digital Archaeology Edition)'

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