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2.0.0-b1

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@mastercoms mastercoms released this 14 Apr 10:00
· 121 commits to changes-upcoming since this release
  • Gameplay fixes:

    • Fixed fractional damage to buildings being rounded down instead of up like to players
    • Fixed the Fists of Steel providing boosted Ubercharge rate due to its reduced overheal amount
    • Fixed directional bias in fixed weapon spread for the Force of Nature
    • Fixed The Phlogistinator's MMPH! taunt being cancellable
    • Fixed the Buffalo Steak Sandvich speed boost decreasing speed in some situations
    • Fixed the Ullapool Caber and Pain Train unable to Mini-Crit with a Tide Turner charge
    • Fixed the Ullapool Caber explosion damage being inconsistent
    • Fixed the Quick Fix not being able to block captures
    • Fixed the Enforcer not piercing Battalion's Backup crit immunity and "piercing" the Pain Train's bullet vulnerability
    • Fixed Detonator and Scorch Shot explosions not allowing for blast jumps while under the effects of a Quick Fix ubercharge
    • Fixed the Jag having lower than intended damage against enemy buildings (non-Sappers)
    • Fixed the Winger applying jump height bonus before being fully deployed
    • Fixed the Escape Plan, Gloves of Running Urgently, Eviction Notice and Overdose applying their movement speed bonuses before being fully deployed
    • Fixed the Eureka Effect teleport working before being fully deployed
    • Fixed the Atomizer fully deployed check being inaccurate
    • Fixed losing a switch from bonus when swapping between weapons
    • Fixed being able to bypass a holster speed penalty by swapping to an intermediate weapon
    • Fixed MvM money getting stuck in the spawn area sometimes
    • Fixed Medi-guns being charged during server pauses
    • Fixed Gunslinger guaranteed critical hit not being lag compensated
    • Fixed tf_parachute_maxspeed_onfire_z being non-functional
    • Fixed the Sniper Dot being inaccurate to the Sniper's aim direction
    • Fixed Sentry rockets/bullets and reflected projectiles not contributing to the Buildings Destroyed strange part
    • Fixed Sentry rockets/bullets and reflected projectiles not contributing to the Domination related strange parts
    • Fixed uncontrolled Sentry Guns not contributing to various strange trackers for the Wrench
  • Reflect fixes:

    • Fixed reflects not counting towards killstreaks properly
    • Fixed reflected Sandman balls not dealing damage
    • Fixed reflected Wrap Assassin balls not dealing damage/bleed properly
    • Fixed Scout playing hit/miss voice lines for reflected balls
    • Fixed some projectile lifetimes being tied to the original player, rather than the reflector
    • Fixed reflects on Stickbombs not being handled properly in some cases
    • Fixed reflected Detonator projectiles being able to be detonated multiple times during the airblast
    • Fixed reflected Rescue Ranger bolts not healing friendly buildings
    • Fixed reflected Scorch Shot and Detonator projectiles not exhibiting the correct properties associated with their flare type
    • Fixed some projectiles not using the correct team color when reflected
    • Fixed reflected Air Strike projectiles not showing the correct visual effects
    • Fixed reflected Sentry rockets causing a Flamethrower sound loop
    • Fixed reflected projectiles not dealing the correct damage in various cases
    • Fixed reflected projectiles not having the correct radius and other attributes in various cases
    • Fixed reflected projectiles not contributing to the Building Destroyed strange part
    • Fixed reflected Huntsman arrows having incorrect push force
    • Fixed reflected projectiles not using Halloween spell cosmetics correctly
    • Fixed enemy Snipers receiving the ally extinguished charge bonus from reflected Jarate
    • Fixed the kill icons for reflected ball, cleaver, flares, arrow headshot, burning arrow and burning arrow headshot
  • New features:

    • Added a cvar tf_taunt_first_person_always to force taunts to be from a first-person perspective
    • Added tf_viewmodels_offset_override within a restricted range of -2 to 2.5 for X and -2 to 2 for Y and Z
    • Added tf_dingaling_lasthit_repeat_delay to restrict frequency of last hit sounds
    • Added a cvar tf_pipebomb_disable_random_launch for disabling randomness in Demoman's projectile fire
  • Bug fixes:

    • Fixed Steam ID being invalid while connecting in some situations
    • Fixed some cvars only being able to be set in dxsupport.cfg
    • Fixed r_decals 0 not blocking dynamic decal spawns
    • Fixed some non-existant cvars still available in some systems
    • Fixed crashes on some maps with large lightmaps when using r_hunkalloclightmap 1 (default)
    • Fixed a few networking setting exploits
    • Fixed cvarlist not printing out decimal values
    • Fixed duplicate sounds overlapping too much and cancelling other sounds
    • Fixed a crash on some community maps with large lightmaps
    • Various stability fixes
  • Networking fixes:

    • Fixed interpolation and packet rates being misaligned
    • Fixed prediction being out of date with server data by 1 tick
    • Fixed various networking exploits
  • Demo fixes:

    • ds_enable 4 added to only record strictly competitive (matchmaking and community) matches
    • Fixed ds_min_streak 1 not logging every kill in Demo Support
    • Added demo_readinitialcommands 0 to skip applying user-specific point of view settings in demos
  • MvM fixes:

    • Added new MvM response rules and sounds
    • Fixed the explosive headshot not dealing bullet damage
    • Fixed revives between waves counting towards a penalty
    • Fixed the upgrade panel closing during irrelevant game coordinator updates
  • Community requests:

    • Added tf_movement_maxspeed convar
  • Performance improvements:

    • Optimized the inspect target HUD
    • Some low quality effects applied in DX8 are now also applied with mat_reducefillrate
    • Low quality DX80 particles will now be used with mat_reduceparticles 1
    • Slightly optimized occlusion
    • TF2 now launches with above normal priority by default on Windows
    • Fixed a L4D only feature causing server overhead
    • Fixed high polling rate mice causing large FPS drops
    • Fixed ragdolls not fading out properly according to settings
    • Re-enabled cheap water LOD
  • Reverted the following TC2 changes:

    • Threaded sound. Will be re-implemented with queued sound from CS:GO.
    • Mouse centering optimizations. Was causing too many regressions, might be revisited.
    • Timescale optimizations. Was causing too many regressions with legacy support and a variety of interactions in different systems.