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add link script for powershell #628
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rebased onto the new commits from the game_clean and output directories are also nice constants now :) |
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collision mode COLLISION_MODE_PER_FRAME_PLANESET was running traces for the next mode due to a missing break, which decreased performance. these traces are expensive as seen by profiling
allows for much more efficient math optimizations
will be used for optimized SSE routines. I chose this library because it has a lineage from what Source uses for Xbox 360 math: xboxmath -> xnamath -> DirectXMath, so porting SIMD operations to PC is simplified, and there are similar guarantees. can be retrieved from https://github.com/microsoft/DirectXMath A blank sal.h also needs to be retrieved from https://github.com/microsoft/omi/blob/master/Unix/common/linux/sal.h for POSIX (microsoft/DirectXMath#89 (comment)) an edit needs to be made for Inc/DirectXMath.h to include sal.h on Windows and the above sal.h on POSIX.
with vectorization, more math optimizations, and alignment, the compiler is more sensitive to some forms of code bugs
instead of doing a O(n) lookup per frame in some cases, we can just init the ConVarRef once hottest function in R_LoadSkys, other ones are just possible during runtime or called relatively a lot compared to other non-static ConVarRefs
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Related Issue
n/a
Implementation
this a powershell implementation of
link.sh
. it allows for an easier development workflow by automatically copying and linking required files from retail TF2 and game_clean, while only needing one parameter (-TF2Dir
).Screenshots
Checklist
changes
branch.Testing Checklist
Caveats
running tc2 after compiling is easier now /s
this requires administrator privileges due to limitations of windows
Alternatives
using git bash with link.sh